Creator: Schwartz || First Published: 05/03/2025 || Players: 2 || Size: 20x16
| Categories: B-Rank, High Funds, Live Play | ||
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| Comments: |
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Schwartz (05/03/2025 07:12pm):
For High Funds |
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MontySigurdson (05/04/2025 05:12am):
The FTA counter is missing. |
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MontySigurdson (05/11/2025 05:56pm | Edited: 05/15/2025 03:00pm):
So I think the gimmick is interesting and I'm really not sure how to approach this one (depends on CO choice what you do with the Rocket/airport I guess) - for now I think it could work. However, the terrain is lacking in some places - there are some huge swaths of plains around the middle that could be livened up a bit with diverse terrain or extra properties. Now I get why you designed it that way - there needs to be a way to deter the Rocket from moving too far forward without being in danger and a plains clump accomplishes that - , but I still think the terrain could be made more interesting. I also don't really like that the preowned 2b base becomes immediately less valuable than the neutral base once that one is captured; maybe that could be looked into as well with some terrain edits and/or readjustment of the position of the preowned base. The goal should be that the preowned base still has one path where vehicles (and maybe Infantry, too) have better movement options than the neutral base. Reducing the value of the neutral base also helps with making the choice if / when you should go for it harder. I'm also a bit concerned about the viability of frontswitching, but adding a horizontal land bridge across the oceans just means that the neutral base can be Arty-locked so that probably isn't good. Maybe preowned landers for the 2b and some added shoal tiles could help a bit? EDIT: Back to New after changes |
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MontySigurdson (05/31/2025 03:59pm | Edited: 06/05/2025 12:58pm):
2nd review: So having looked at a few games on this, I think there needs to be more space to make the map dynamic and have more contested properties. I think the ocean patches should be replaced with 2 pipes and a land-front in-between but the terrain needs to be designed in a way that it cannot be abused with the Rocket too much. Perhaps have pipes at (05,10) + (06,10) + (07,10) + (08,10) and (04,06) + (05,07) and then fill up the rest of the sea tiles with a land front and more contested properties. That should hopefully make the map less one-note. EDIT: Re-Newed after changes |
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MontySigurdson (06/29/2025 05:34pm):
3rd review: I think B-rank is appropriate for this as the neutral base/airport setup is unfortunately quite prone to make the rest of the map mostly irrelevant as you cannot really ignore it completely and go for other objectives. The setup also doesn't lend itself all that well to the Live format I think as it makes the game too sharp. So I'll remove the Live tag. I do still think it's an interesting idea - maybe it could work better with a different setup (locked secondary airport? Locked harbor?). |
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