Creator: Pℓague || First Published: 04/02/2025 || Players: 2 || Size: 20x12
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| Comments: |
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Pℓague (04/02/2025 10:38pm):
Not a perfectly balanced map, but THE perfectly balanced map. Unfortunately, the left 2 columns of the map were cut off, so I added some asymmetries to compensate. All terrain asymmetries (except the pipeseam by the airport) are marked by silo tiles for convenience. |
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DaysOfPlague (04/02/2025 11:26pm | Edited: 04/03/2025 01:49am):
Suggested rules: - standard funds, tags, all COs allowed. - One player (the challenger) picks player slot + first CO, then second player picks both COs, then first player picks last CO. (Tell each other your CO choices as you pick, so counterpicking is possible) A handicap can be applied to one of the players by either requiring the first player to pick both COs initially, or allowing them to pick both COs last. Note: mirror-picking is allowed (but probably not recommended since certain CO combos prefer the p1/p2 slot). |
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Pℓague (04/02/2025 11:35pm):
List of player 1 advantages: - p1 gets 1k extra funds compared to a normal FTA counter - p1's starting inf is accelerated by one turn for no good reason - p1 has an extra neutral city available on the right side - p1's airport is not blocked by a pipeseam - p1 has a head start on the 1 hp infantry HQ race List of player 2 advantages: - p2 is ahead on the more valuable front (more captures available + closer to the center - on the same front, p2's vehicles are not slowed down by an extra forest - p2 is closer to an extra comm tower in the center of the map - p2's left-side airport is not missile-locked - there's an extra p1 island HQ on the right side of the map (p2 just has a city) - p2's one hp infantry can react to p1's first move (fire missile silo if p1 goes straight for HQ, or save it and have a head start on the HQ race) |
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Raedel (04/03/2025 01:19am):
If only the league maps were this peak and not the same old 2b vs 1b,1a |
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Map2uest (04/03/2025 06:53am):
I love the asymmetrical Balance |
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