Creator: nyvelion2 || First Published: 08/21/2006 || Players: 12 || Size: 39x39
Categories: C-Rank, Standard, Team Play, Teleport Tile
Rating: 7.92 in 26 ratings
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Comments:
nyvelion2 (08/21/2006 04:35pm):
I'm not done yet. Don't comment, anyone who comments before I'm done is officially an
idiot. And don't rate, unless you just want to give a 10 in advance.
nyvelion2 (08/21/2006 05:01pm):
alright finished. Here's how it goes, there are either 2 or 4 teams, and four fronts for
which all 12 players can divide their troops to enter, as you can use the 0 terrain cost
spaces to move your units on the edge of any of the four fronts, ensuring maximum chaos
and nowhere to hide.
golden_cow2 (08/21/2006 05:18pm | Edited: 08/21/2006 05:21pm):
So does the black spaces have a 0 movement cost or something? I gotta do that @_@ How do
you get a black square?

Edit: I'd have prefered it if those factories were ghosts...
Mr. Snack (08/21/2006 05:51pm):
I like the concept, and damn those black square things are still cool!

Also, Golden_Cow2, making those factories ghosts would pretty much wreck the purpose in
the map.
LuminescentSword (08/21/2006 06:04pm):
I see new potential for spritemapping...
golden_cow2 (08/21/2006 07:30pm | Edited: 08/21/2006 07:31pm):
I know it's supposed to be Chaotic, but most of your bases will just be captured by Sami
anyway.

Edit: Wait nvm, they'll only be captured if you don't build something.
amthc356 (08/21/2006 07:32pm):
Bases right next to HQs? What were you thinking?
nyvelion2 (08/21/2006 07:37pm):
"amthc356 (08/21/2006 10:32pm):
Bases right next to HQs? What were you thinking?"

It's a team game! They are on the same team!


sirfuxalot (08/21/2006 10:24pm):
So does Sturm suck here since all of his units have a movement cost of 1 on all terrain?
And what about Lash's SCOP? That would be weird if it penalized her.
DragonKnight (08/21/2006 11:00pm):
You cannot land on the balck squares.
LuminescentSword (08/22/2006 04:55am):
Anyone know how FoW vision and Indirect Range work?
nyvelion2 (08/23/2006 07:32am):
Fow and indirect range are unaffected, it's not like they depend on terrain anyway, so
they're fine.
Delta Squad (06/20/2007 10:26am):
how do you put in that type of terrain? (black squares)
Agentomega (06/20/2007 11:10am):
Does anyone kno If piperunners can move on the black squares?
raekuul (02/02/2008 07:04pm):
Oh GOD, I hope not.
Ducky (02/12/2008 07:56pm):
Yes they can but they have to stop on one of the factories or bases
xcrossx (05/29/2008 08:31am):
..




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