Creator: nyvelion2 || First Published: 08/21/2006 || Players: 12 || Size: 39x39
























































































































































































Categories: C-Rank, Standard, Team Play, Teleport Tile | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
nyvelion2 (08/21/2006 04:35pm):
I'm not done yet. Don't comment, anyone who comments before I'm done is officially an idiot. And don't rate, unless you just want to give a 10 in advance. |
nyvelion2 (08/21/2006 05:01pm):
alright finished. Here's how it goes, there are either 2 or 4 teams, and four fronts for which all 12 players can divide their troops to enter, as you can use the 0 terrain cost spaces to move your units on the edge of any of the four fronts, ensuring maximum chaos and nowhere to hide. |
golden_cow2 (08/21/2006 05:18pm | Edited: 08/21/2006 05:21pm):
So does the black spaces have a 0 movement cost or something? I gotta do that @_@ How do you get a black square? Edit: I'd have prefered it if those factories were ghosts... |
Mr. Snack (08/21/2006 05:51pm):
I like the concept, and damn those black square things are still cool! Also, Golden_Cow2, making those factories ghosts would pretty much wreck the purpose in the map. |
LuminescentSword (08/21/2006 06:04pm):
I see new potential for spritemapping... |
golden_cow2 (08/21/2006 07:30pm | Edited: 08/21/2006 07:31pm):
I know it's supposed to be Chaotic, but most of your bases will just be captured by Sami anyway. Edit: Wait nvm, they'll only be captured if you don't build something. |
amthc356 (08/21/2006 07:32pm):
Bases right next to HQs? What were you thinking? |
nyvelion2 (08/21/2006 07:37pm):
"amthc356 (08/21/2006 10:32pm): Bases right next to HQs? What were you thinking?" It's a team game! They are on the same team! |
sirfuxalot (08/21/2006 10:24pm):
So does Sturm suck here since all of his units have a movement cost of 1 on all terrain? And what about Lash's SCOP? That would be weird if it penalized her. |
DragonKnight (08/21/2006 11:00pm):
You cannot land on the balck squares. |
LuminescentSword (08/22/2006 04:55am):
Anyone know how FoW vision and Indirect Range work? |
nyvelion2 (08/23/2006 07:32am):
Fow and indirect range are unaffected, it's not like they depend on terrain anyway, so they're fine. |
Delta Squad (06/20/2007 10:26am):
how do you put in that type of terrain? (black squares) |
Agentomega (06/20/2007 11:10am):
Does anyone kno If piperunners can move on the black squares? |
raekuul (02/02/2008 07:04pm):
Oh GOD, I hope not. |
Ducky (02/12/2008 07:56pm):
Yes they can but they have to stop on one of the factories or bases |
xcrossx (05/29/2008 08:31am):
.. |
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