Creator: Unclemacsac || First Published: 04/04/2025 || Players: 2 || Size: 20x14
| Categories: B-Rank, Base Light, Live Play, Standard | ||
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| Comments: |
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Unclemacsac (04/04/2025 02:44pm):
For Standard |
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MontySigurdson (04/05/2025 09:05am | Edited: 04/05/2025 10:46am):
Looks to me like the HQs are just too exposed, especially since a lucky tank attack can kill the Cruiser right away. If that happens, you could start capping the HQ by day 6 or so and if the opponent isn't ready for that, it's GG right then and there. Maybe increasing Cruiser HP a bit or moving the HQ could remedy that. But even if the HQ thing is fixed, there aren't a lot of contested properties. Some chokepoints look potentially problematic as well - (16,08) comes to mind for example. EDIT: Re-Newed after changes |
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Unclemacsac (04/05/2025 10:49am):
Changed the cruiser to 6hp. Arty with comm tower is a very likely kill and without comm tower is very likely not to kill in one hit now. Removed one mountain and added a bridge in the chokey area you mentioned. I also added one more prop in the corners next to the comm tower that should be contested as well. |
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MontySigurdson (04/06/2025 04:07am):
So I think this needs one more small fix and then we can try it out in A-rank. On day 6, BM can go tank + Arty so vehicle order is actually BAABb (and Artys are useful here, so this is potentially a problem). I think removing (or maybe moving) the (06,00) city makes it so that P2 only has 12000 instead of 13000 gold on day 6, thus fixing this small issue. LMK when it's changed or if there's maybe a reason for this funding setup that I overlooked. |
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Unclemacsac (08/01/2025 06:59am):
Yeah, I think it’s fine just to remove that city pair. Removed the city pair at [06,00]. |
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MontySigurdson (08/01/2025 09:15pm | Edited: 08/01/2025 09:16pm):
So P1 has a city skip that only they can use and still get BAAB tank order - that allows them to go for some chains earlier, though I think this is relatively minor here (but not negligible). I also think there is some Copter TA due to the central airport and small map size (not to mention that Copters can be boosted by the Cruiser as well). If you boost the Copter with the Cruiser, you already threaten a lock on the center base. Move further mid and you can threaten a lock the other base instead (and still evade a Copter if the opponent builds one). So that is a bit much IMO - seems very sharp. If the game goes on longer and the amount of units increases, the chokepoints also become more and more problematic since blocking the chokes potentially becomes easier and easier. So I think due to all these small/medium problems this is still a B unfortunately. |
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