Creator: DrNarstie || First Published: 04/06/2025 || Players: 2 || Size: 21x19
Categories: B-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
DrNarstie (04/06/2025 04:43am):
v2 of the map, strengthened the base closest to the lab moved the port back, added a second tower and also removed weak
side airport, idea is the lone base flips and then lab cap becomes an possibility.
DaysOfPlague (04/06/2025 06:34am):
I don't think the 1b is actually flippable, unless players opt-in for a mutual base race.

The defensive middle 2b is not much farther from the 1b then the offensive 2b, but more importantly it's not really possible to
cut off their reinforcement path unless you take control of the middle. Additionally, the 1b itself has some nice defensive
terrain to help it hold out.

I think the combined result of this is likely that players fight more in the middle and only go for a basekill to close out the
game. You might actually have the opposite result where the 1b is the one being aggressive on the sides because it's so far
forward and far from the middle action that it's better off trying to sneakily grab properties and/or force the 2b to divert
vehicles to the edge.

I do think if the bases actually trade the resulting fronts look good (probably more dynamic than the current ones actually),
so you might just want to find ways to keep players out of the middle and maybe add some chokepoints that an attacker can
exploit to lock out defending reinforcements.
DrNarstie (04/06/2025 11:01am):
Reworked terrain to try and encourage the base trade, funneling reinforcement from the middle 2b towards.the lone base and swapping the b boat for a lander, also reworked the terrain in front of the lone base to make defending harder



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