Creator: ABadMapper || First Published: 04/10/2025 || Players: 2 || Size: 21x20
Categories: B-Rank, Live Play, Standard
Rating: 3.67 in 27 ratings
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Comments:
ABadMapper (04/10/2025 09:34am):
For Std. Attempting to fix minor FTA once again. Changed to BAAB tank order.
Blazipig (08/20/2025 03:35pm):
What did they do to my goat, Four Valleys?
ABadPlayer (08/29/2025 10:10am):
Blaze I barely changed it. I just fixed some minor issues with TA. It should still play the same way. c:
beefster (08/30/2025 11:03pm | Edited: 08/30/2025 11:05pm):
"barely changed it" isn't an accurate way to put it. That extra mountain blocking the way to the comm tower and the city moved
closer to the base makes a pretty big difference. Sure, only like 6 tiles are different, but those 6 tiles make a huge impact.
ABadPlayer (08/31/2025 03:11pm | Edited: 08/31/2025 03:13pm):
Well, that was the point. I needed to fix some things from my old map. I should mention that this is just my alt and it's still my (Haadrak's) map. The old map had problematic turn advantage issues. This, *should* have fixed that. It also made the choice about where to send the infantry towards the centre more difficult. That's intentional. It's also the same for both players.
LooseLazuli (09/03/2025 06:51pm):
Strikes me as a better Lucifer tbh
Bedmaker (09/24/2025 11:33am):
I hate this fucking map
Raedel (12/08/2025 04:50am):
Lucifer but all dried up.

Sure is a lot of lookalikes in 1v1s.
DanielMoreno (12/31/2025 12:31am):
Got schooled twice in this map, but no reason to hate it. The map provides interesting decisions, the openings are sharp. Note
that it is entirely possible to miss on capturing the most advanced cities in your weak side, but they are also hard to get for your
opponent. For that reason, this feels like a good map for aggro COs.
MontySigurdson (04/04/2026 01:00pm | Edited: 04/04/2026 01:05pm):
Moved to B-rank due to STA - the 2b where P2 is ahead should get a few more (safe) captures compared to the 1b where P1 is ahead (should be something like ~8 for the 2b VS ~5 for the 1b). This is slightly exacerbated by the fact that P2 gets the first tank and if they build it on their 2b, they have the option of denying at least one cap from the opposing 1b.
In the mid/lategame the 2b should also get a few more caps while the 1b will have some trouble with that due to getting pushed back by the opposing 2b.

So overall P2 has a bit of an edge here due to getting more captures first and getting the first tank.



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