Creator: ABadMapper || First Published: 04/10/2025 || Players: 2 || Size: 21x20
| Categories: A-Rank, Global League, Live Play, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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ABadMapper (04/10/2025 09:34am):
For Std. Attempting to fix minor FTA once again. Changed to BAAB tank order. |
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Blazipig (08/20/2025 03:35pm):
What did they do to my goat, Four Valleys? |
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ABadPlayer (08/29/2025 10:10am):
Blaze I barely changed it. I just fixed some minor issues with TA. It should still play the same way. c: |
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beefster (08/30/2025 11:03pm | Edited: 08/30/2025 11:05pm):
"barely changed it" isn't an accurate way to put it. That extra mountain blocking the way to the comm tower and the city moved closer to the base makes a pretty big difference. Sure, only like 6 tiles are different, but those 6 tiles make a huge impact. |
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ABadPlayer (08/31/2025 03:11pm | Edited: 08/31/2025 03:13pm):
Well, that was the point. I needed to fix some things from my old map. I should mention that this is just my alt and it's still my (Haadrak's) map. The old map had problematic turn advantage issues. This, *should* have fixed that. It also made the choice about where to send the infantry towards the centre more difficult. That's intentional. It's also the same for both players. |
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LooseLazuli (09/03/2025 06:51pm):
Strikes me as a better Lucifer tbh |
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Bedmaker (09/24/2025 11:33am):
I hate this fucking map |
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Raedel (12/08/2025 04:50am):
Lucifer but all dried up. Sure is a lot of lookalikes in 1v1s. |
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DanielMoreno (12/31/2025 12:31am):
Got schooled twice in this map, but no reason to hate it. The map provides interesting decisions, the openings are sharp. Note that it is entirely possible to miss on capturing the most advanced cities in your weak side, but they are also hard to get for your opponent. For that reason, this feels like a good map for aggro COs. |
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