Creator: PatchWorkExe || First Published: 11/15/2025 || Players: 3 || Size: 32x22
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
PatchWorkExe (04/15/2025 07:14pm):
Here's my remix on the classic map "Portsmouth" which I've been playing a lot of recently. Changes from the original and why I did them: - Swap army staring locations. It always bothered me why the sprites were facing the wrong way and if people ask I can switch it back. - Added more landing zones. It always bothered me how a lot of the map was locked off because there's simply less landing zones than I think there should be. I was considering leaving the map size the same as naval death marches that tend to happen on this map annoy me, but it's not about me more-so other people as well so I simply expanded the map to accommodate more landing zones without removing the naval movement. The map is called "Portsmouth" and the gimmick is naval usage. - Pre-deploy units to add more productive time spend on turn one. Yes I'm aware of FTA, but at the same time FTA really doesn't gain much for Orange Star on this map so everyone having starting units in my opinion is an equal bonus across the board. |
|
Reevo (10/13/2025 11:02am | Edited: 10/13/2025 11:16am):
Couple thoughts - swap BM's neutral base with the neutral city on BM's side of the shoals. OS and GE can reach their neutral base in 3 moves, and BM takes 4 moves. That base being moved would give BM the same 3 move cap that the others get. If you want to keep the pre-deployed infantry, OS should probably get one less infantry for FTA, imo. Either add a couple neutral cities around GE and BM's starting areas, or remove a few around OS. Right now OS has a pretty big income advantage with the amount of uncontested cities around their starting area compared to the other two. OS can reach 4 cities from their bases, while GE and BM can only reach 2 from their bases, and then have to travel further for the next properties. |
|
PatchWorkExe (10/18/2025 04:57pm):
Hey, Reevo, read your comment. I can do that. I wish I could join the AWBW discord (or rather re-join it), but they banned me and I don't see a path to reach out to the discord mod team to show them I have my account back (it was hacked from a bot) so it's hard for me to reach out to the greater community about things. I think I understand what you're saying and I can try that next time I have the map free. |
|
Raedel (11/18/2025 06:04am):
You do have a "Contact" tab on the right saar. Lists the site devs and such, just shoot them a message. |
|
Bleggaman (12/08/2025 01:01am | Edited: 12/08/2025 01:02am):
A few improvements that could be made here: - Add 1 airport to each island (otherwise, without airports, indirect units are too strong) - fix the ports (they are currently land locked due to the shoals) - widen some of the pinch points (otherwise, it is too easy to block) |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites