Creator: DrNarstie || First Published: 04/16/2025 || Players: 2 || Size: 20x20





























































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
lompeluiten (04/26/2025 01:38pm | Edited: 04/28/2025 04:48am):
You think its easy to artillery lock someone here with easy… it is, did it teo games in a row. Maintaining that lock however…. is very hard (even before the changes) |
DrNarstie (04/28/2025 02:53am):
Thanks for playtesting have slightly adjusted the position of the hq side base |
lompeluiten (04/28/2025 04:48am):
I had 2 very exciting games on this map, where I really needed to think a lot about my movements. The exposed HQ's on the top, the tights corridors, a lot of artillery play, I loved it. |
MontySigurdson (06/08/2025 07:46am | Edited: 06/08/2025 07:50am):
Unfortunately I really don't see any of the bases being contested for a long time if both players play correctly (meaning if they adopt a defensive posture where they're weak) - the neutral base can reinforce either base reasonably so I doubt attacking any of the other two is realistic for a long time (assuming that was the aim of the map - if not, disregard this paragraph). The frontline also does not quite work as the 2-chain around (07,17) is not contestable early on as the HQ base should be able to get it and the neutral base can help defend it. Maybe it can be contested when the airport comes online, but that takes a while. Overall I'd say this is somewhat stally as the terrain favors the defender in a lot of places (specifically the properties with roads/plains around them) and the weak side / strong side aspect is not very pronounced either IMO. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.