Creator: Patatabomba || First Published: N/A || Players: 5 || Size: 32x28




















































































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Estrum (04/21/2025 02:05pm | Edited: 04/21/2025 02:05pm):
Spooky map to fight against sensei or sami |
Meta Rexy (04/23/2025 09:50am | Edited: 05/18/2025 04:15pm):
Put the subs on friendly ports so they can't be destroyed by artillery. Also pre owned bases for the 4 while zombies must capture their bases first is a big disadvantage. Make none of them pre owned. Edit: OK, after a test game, the biggest problem with this zombie map is how exposed the labs are to the zombies. If they overtake the central bases, then both teams are on a very short timer to... Rout the zombies before their labs are captured? This is extremely difficult. Not only that, but the zombies only have to overwhelm one team to steal all enemy labs. Separate the labs with the zombie HQ out of bounds. BAN Sami while leaving Sensei for the zombies. Reduce the number of bases for the zombies (which become more threatening once allies capture them) but leave many pre owned cities around where you want zombies to spawn. If you want to boost vision for both teams you could hide pre deployed recons in forests surrounded by mountains or pipes. Needs a lot of edits but has unique potential as a Day-Z style PvPvE map :) |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.