Creator: Kody || First Published: 08/21/2006 || Players: 5 || Size: 40x40







































































































































































































Categories: None | ||
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Comments: |
Kody (08/21/2006 09:09pm):
This is it, the Final battle against Black Hole, it is Sturm's last hideout, and he's saved the best for last, if you and your friends can defeat either Sturm or Von Bolt on this map, you are truly advanced War masters, PS: the pipes in the middle are pipes that were being constructed until the COs arrived, and finally, this map is only good for 4 on 1 vs. otherwise, you'll never see the end, and the Black hole will win. PS: No Black hole does not have an unfair advantage, count if youed like but Black hole has equal amount of properties as the other four combine. Good luck, and please, don't insult this map, I came up with it shortly after declining another map. |
Shadow Star (08/21/2006 09:38pm):
that means Black hole is gonna lose, in 4 vs. 1the 1 should have a bit more funds, and overall better odds except for one, a few less production facilities. also the fact that each nation gets two Com towers is bad for BH. |
red sickle (08/22/2006 04:17am):
looks kinda good if only black hole was a bit more stylish. but im just a fan of urban maps......... and i think you left out an airport for orange star though. but i have always hated orange star. (maybe its because andy is an ****head) my conclusion: allright (meh!) |
Kody (08/22/2006 10:20am | Edited: 08/22/2006 10:21am):
I agree with Red sickle about Andy being a ****head, I never liked him, Jake is cool though, also, I intentinally left the airports for BH out because with them, It would be Uber unfair, also, thanks for pointing out that I missed the airport, i'll fix that. Of course, if you want to BH to have Airports, i'll add them. |
Dr. Disco (08/23/2006 01:39am):
Wait, the two comm towers for each nation is bad for BH? Don't the towers only work for their own nation even if they are allied? if so, then every nation, including BH, all get the same +20% offense bonus, right? so no one would be ahead of each othere... unless I'm missing something.... |
Kody (08/23/2006 02:40pm):
Yes, the com towers I also cut, I didn't want BH getting an +80% offensive bonus, that would be uber unfair.... |
Eagle striker 53 (10/24/2009 06:48pm):
How about a middle airport for OS, but neutriel? sorry if i spelled neutriel wrong :/ |
Nyvelion (08/14/2012 08:40am):
Looks right to me. |
DSMaps (06/12/2021 07:37pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=85035 |
rmac (08/01/2021 06:46pm | Edited: 08/01/2021 06:48pm):
Just finished playing 2 games with this (both as Sturm from BH), standard, no broken tier CO's, and I have to say, this map has a few issues, but is overall ok. From BH The Good: BH has enough bases to make pretty much anything to start, and with strum, can get a recon down to the bottom to block incoming transports almost perfectly, then can use tanks to fortify the position. this allows blockage, and a highly mobile force to stop the initial advance. The two side bases allow the second front to be opened, and missiles provide the ability to slow captures and weaken the initial push. The Bad: Without an airport, there is no way that sturm can capture the 2 islands, the only thing he can do is prevent the allied nations from getting them with artillery, rockets, and missiles. This has failed both times for me, as there is not a good position to assault them from without being vulnerable to bombers. The single lane bridges are terrible for Sturm's advance, and Severly weaken his offensive capabilities, as his troops are constantly being harassed by air units. only in 1 game was I able to get an airport, and I could not make good use of it, as my opponents had missiles up to the line quickly, and fighters coming from their airports. The other issue is the double pipes are difficult for sturm to get out of. he has to go with a megatank turn 1 to break the pipe. Also, bridges being impassible means that the outside ports are unable to be used. Suggested Fixes: give sturm 2 airports in the back of the base, make a bridge/ other method of getting the central islands, make the ports horizontal so that the middle can be accessed. Add more center neutral bases for forward produciton, add some more areas for FOW if possible. Also, make the bridges/ single lane land strips become 2 wide to 3 wide in many areas. Thanks for making this map, I had a pretty good time playing as sturm, but I would recommend implementing the fixes i have mentioned here. rmac P.S. I did just check out the creator's page, and he was last online in 2009, so I am making my own version of this map and will be posting this below. Thanks for making a pretty good initial map Kody! Edit: typo |
rmac (08/02/2021 05:24am):
link to my attempt to improve his map. https://awbw.amarriner.com/prevmaps.php?maps_id=97028 rmac |
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