Creator: Dullahan || First Published: 08/21/2006 || Players: 2 || Size: 21x21
| Categories: None | ||
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| Comments: |
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TTH (08/22/2006 02:04am | Edited: 08/22/2006 02:05am):
Someone knows what happens when your unit get ambushed on a black square on FOW games? |
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TarquinMitzi (08/22/2006 02:06am):
what the hell does a black square do anyway. |
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LuminescentSword (08/22/2006 04:45am):
I'm wondering how this affects vision and indirects. |
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A nose (08/22/2006 07:49am):
TTH, oyu cant. Its impossable to stop on the blacks. It is a 0mp space, therefor, you slide and slide until you get out. Dont those airports seem kindof... too early? |
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Shadow Star (08/22/2006 08:03am):
question, if it's a 0 mp, a interesting question would be can piperunners move on them? they arent' pipes, but they aren't a type of tile that the piperunners can't move on per say. |
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TTH (08/22/2006 09:00am):
Shadow Star, pipe units can cross them. And naval units can probably too, because it's a all 0 MP square. Probably. A nose, I know units can't stop on wormholes, but it's maybe possible to get embushed. Example, an ennemy unit THAT YOU CAN'T SEE (FOW game) is waiting on one of the broken pipeseams. You try to move there with the path system (But I don't know if paths are displayed on wormholes) and try to go to the same point, then, you are supposed to get ambushed. ... But it doesn't really matter, I think... |
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saintjimmyisgod9 (08/22/2006 01:48pm | Edited: 08/22/2006 01:49pm):
lol sami camp inf on edges+ scop |
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Dokan (08/26/2006 06:15pm | Edited: 08/27/2006 06:17pm):
I love this map, there are so many ways you can go against the opponent with the ability to break the seams and make your own paths. 10/10 |
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