Creator: TheFineMelody || First Published: 05/14/2025 || Players: 2 || Size: 20x17
Categories: B-Rank, Live Play, Standard
Rating: 4.00 in 2 ratings
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Comments:
TheFineMelody (05/11/2025 06:24pm):
For standard. First ever map! ;-;
TheFineMelody (05/11/2025 06:25pm):
For standard. First ever map! ;-;
Rock Golem (05/11/2025 06:50pm):
Pretty cool for a first map. Let's see what tier should I play? Hmmmm....2? 2. tier 2.
MontySigurdson (05/16/2025 04:58pm | Edited: 05/16/2025 04:59pm):
Quite good for a first map. Though there are some problems here I think:

- I'd say the neutral base is better than the preowned one on the 2b side. It offers better movement options for both vehicles and Infantry. The only advantage the preowned base has is that a tank built from it can attack/sit on the (19,04) city in 2 turns, but once that is relevant, you're probably winning already.

- As far as I can see, tank order can be ABBAA if both players go for fastest income - because then PC gets the choice to baseskip for 2 tanks on day 7. Given the fact that there's plenty of Infantry around on day 7, this looks like a good deal for PC, so it is a slight advantage. This could be fixed by rearranging the cities so that PC has 1k less money on day 7.

- It also lacks contested properties IMO, but it's not a huge problem. There are some that can be contested with enough troop buildup but the only ones that can really be fought over from the get-go are the center cities I'd say. (00,08) will fall to the 2b, last but not least due to the advantageous terrain (the 2b can contest it from a silo), so it doesn't really make sense for the 1b to even try going for it. (03,09) will likely be contested but only later in the game. If the terrain could be edited to add at least 2 more contested properties this would play better I think.

- Com Tower could maybe be moved as bunching up the HQ and the Com Tower makes maps less interesting a lot of the time. It kinda works here though because both are not in immediate danger.



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