Creator: m4pquest || First Published: 05/13/2025 || Players: 8 || Size: 49x49
Categories: None
Rating: 8.00 in 5 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
AceVanCleef (05/13/2025 10:05am):
orange star's blackboat is blocking his factory, instead of protecting his HQ
m4pquest (05/13/2025 10:19am):
Good catch, fixed it. Thanks!
beefster (05/14/2025 03:45pm):
I suspect the diagonals have a slight disadvantage since it's harder for them to "box" in and prevent wallbreaking
Cadeor (05/15/2025 06:43am):
Let's test that hypothesis!
Varker (06/06/2025 02:28pm):
Acid and amber should have their mechs swapped as yellow can block them from getting any air unit to their area
Cadeor (06/10/2025 08:25am):
Good point. I think i am going to reduce the diamond size by 1 tile overall so that the teleport tiles are all linked, preventing any issues with moving around the map
Onyx_Dusk (07/02/2025 04:53pm):
Not sure if you intended for this meta but any player who goes airport first (or the first in turn order should multiple) will always be able to block off and take any of the outer regions of a dropped/defeated player (or anyone who makes the mistake of moving their APC)

If that's something you want then its part of the choice I guess, otherwise I'm not sure how to fix that.
m4pquest (07/03/2025 08:51am):
Allowing players to infiltrate tech trees of conquered opponents wasn't originally intended but was ultimately accepted, since as you mention it is difficult to work around while also offering players an airport.

It does kind of balance things out in that the airport option gives the least initial utility since on most settings players won't have enough funds to get a bcopter out and also expand, so it gives them a long term investment option.

however, if this functionality is entirely undesirable for players, t-copters can either be banned or made lab units
BoldGiraffe (07/04/2025 10:53am):
I don't know why, but I really like this one.
BoldGiraffe (07/04/2025 10:58am):
A work around for the airport is to have a seperate mech track for the airport itself. It can be the choice
between a path with more pipe seams but an immediate pay off (cities, tower, rocket?) And a shorter path
with less pipe seams to break.

This would not prevent the capturing of dropped players airport, but access to the two comm towers is
definitely a potential problem
XLnapkins (07/16/2025 11:21pm):
I would replace each base, at each point, with a teleporter tile. In the event of a dropped player,
everyone doesn't have the same chance to infiltrate tech trees.

Also, hatchi can airport lock and kill the mech before everything is captured. Ban hatchi.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.