Creator: Dr Nasty || First Published: 05/22/2025 || Players: 2 || Size: 21x19
Categories: B-Rank, Standard
Rating: 4.00 in 1 rating
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Comments:
MontySigurdson (05/25/2025 07:28pm | Edited: 05/25/2025 07:30pm):
Interesting, though I think it feels a bit constrained.

- At least the (11,06) sea tile is probably not necessary as frontshifting already looks quite slow.

- Not sure about the ocean around (16,16) either as that makes it so that 1) the 2b can only go in one direction and 2) thus the Lander has to be used on the 2b side to not lose out on early caps. I think it would be more interesting if the 2b actually had 2 land routes to use instead of one. A land bridge for the 2b would also nerf Battleships a bit which is probably good. If the 3b could use the Lander, there would be a bit more frontshifting, too, which can't hurt either. Though I realize that this would mean reworking the map in major ways so it's probably not feasible. Alternatively, maybe just make (18,15) a shoal, that might help already (though maybe the (16,13) city would have to be moved to preserve income curve).

- The frontline Com Towers aren't really contested because fighting over them seems like a bad idea for the 2b. If the 2b was allowed to spread out abit faster without being so reliant on the Lander, these Com Towers might be more contested. Maybe it would even be good to keep the (16,13) city where it is (if that causes no problems) to draw 2b Infs towards the Com Tower if that extra shoal is added.
Dr Nasty (05/29/2025 05:56pm):
Opened a back path for the 2b and also made mid a little bigger to allow shifting through it



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