Creator: SimonTysonGurd || First Published: 05/28/2025 || Players: 2 || Size: 20x18
Categories: B-Rank, Base Light, Heavy Naval, High Funds, Live Play
Rating: 5.33 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
SimonTysonGurd (05/28/2025 07:28pm):
HF version of https://awbw.amarriner.com/prevmaps.php?maps_id=164429
airob (07/30/2025 08:09pm | Edited: 07/30/2025 08:10pm):
Although it was a T0 game (Colin vs Colin) a test game showed there is a varying degree of TA with the central seaports. Having
them pre-owned as well as the four of them being in Bship range of each other causes some strong TA here. Mid-Late game
boils down to a Bship slugfest, draining funds and causing the land fronts to be underused.
MontySigurdson (08/02/2025 02:57pm):
I don't disagree about the TA but I'd say countering BShip with BShip is not the play here anyway (even if the ports were spaced further apart). I think building a Bomber, maybe a sub on the back harbor or just ignoring the BShip and fighting somewhere else are better options - at least that's how I intended the map to play out. Time will tell if it works I guess.
Rutherford Gaming (09/14/2025 03:55pm | Edited: 09/14/2025 06:04pm):
not gonna lie this map is feels like an easy B-rank in it's current state.

The center ports do probably have TA and lead to so many unfun shenanigans. And no, Bomber is not a great counter to Battleship here, and you can't just ignore the battleship either or you lose your own center ports which leaves you completely helpless. Having the first battleship is just better than any response.

I think it's salvagable but I really don't like it right now.
SimonTysonGurd (09/19/2025 07:59am):
The center harbors are no longer preowned. Not quite happy with this one yet so I'll leave it in B for now.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.