Creator: Hunydont || First Published: 08/26/2025 || Players: 2 || Size: 21x21
Categories: B-Rank, Standard
Rating: 10.00 in 1 rating
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Comments:
Hunydont (08/26/2025 02:43pm):
For Standard

Hunydont (08/26/2025 10:52pm | Edited: 09/02/2025 10:55am):
Note to self.
"Improve map better"
Hunydont (09/22/2025 01:49pm | Edited: 09/24/2025 10:17am):
- Neutral base moved (slightly)
- Com-tower moved
- Weak side base moved
- Terrain edited (slightly)
MontySigurdson (09/29/2025 05:25pm | Edited: 09/29/2025 05:27pm):
The frontline isn't that interesting terrain-wise as the contested cities are mostly surrounded by roads/plains.

The first tank (which P2 gets) feels quite strong here since it can be used to block off P1's airport if built from (16,18). Also, on day 5, P2 could build a "free" APC to get the airport faster ("free" as in it doesn't change beginning tank order since P2 will have 9k for tank+2 Inf on day 6 anyway if they went for fastest income). So there's probably a bit of STA here. The center cities also have a bit of TA since the first Inf getting near them can probably choose which one to cap.

Solid B for me due to these issues.
Hunydont (09/29/2025 10:08pm):
Noted. I think I can resolve these problems. If I figure it out I'll ask for it to be renewed again.
Hunydont (10/21/2025 06:14pm):
Terrain edited (slightly)
tank order is now P2, P1, P1, P2. for fastest income. and P2 can't get an APC on round 6 if they want a tank.
MontySigurdson (10/25/2025 06:45pm | Edited: 10/25/2025 06:47pm):
2nd review: The map feels slightly slow, but it's still acceptable. The bigger problem is that there don't appear to be a lot of contested properties. Since the airports come into play so late, it's not hard for the 2b to secure the Com Tower and the adjacent city (and to bring a preemptive AA). So you could easily end up with game states where the airports are the only immediately contestable properties. So I'd say this probably needs faster airports (though with the current airport position, faster airports might lead to vertical stall - moving them closer to the 1b would perhaps be ideal). Also, more contested properties near / on the frontline would be good.

The HQs could also be secured with 1HP BBoats to prevent cheese (and/or moved towards the weak side).

Still B IMO, but it's getting there.
Hunydont (10/28/2025 12:08pm):
This is much harder than I though it would be
Hunydont (11/03/2025 12:41pm):
I moved the airport and a couple cities, such that more cities are contestable and the airport is actually useable now.
also I added a 1HP BBoat on the HQ. During playtesting HQ rushing could be denied, even against Sami, but I can sort of see
what your getting at.
MontySigurdson (11/09/2025 02:29pm):
3rd review: Still B-rank because the center properties very likely have TA currently. One way to fix this would be to remove all four cities and replace them with cities at (12,11) and (08,09). Because currently, whichever Inf finishes capping a city in the center first gets two choices where to continue whereas the other player's Inf likely gets only one (as one of the choices is already blocked by the other player's Inf). Now the other player could mitigate this by bringing one more Inf or even vehicles, but it still is a restriction that the player who gets an Inf into the center first likely won't have.

I didn't moveplan/test it further because the middle properties are already flawed.
Hunydont (11/10/2025 11:42am | Edited: 11/29/2025 12:50pm):
when I can I will move the center 4 properties to (8,9) (9,12) (12,11) and (11,8)
then I will ask it to be Re-newed again.



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