Creator: GorillaH1 || First Published: 07/22/2025 || Players: 2 || Size: 25x21
Categories: A-Rank, Global League, Fog of War
Rating: 3.48 in 33 ratings
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Comments:
GorillaH1 (07/22/2025 05:51pm):
For FOW
Rutherford Gaming (07/22/2025 09:19pm | Edited: 07/22/2025 09:20pm):
prediction: this will be in the next Global League rotation in September
Cadeor (11/17/2025 04:40pm):
I always thought a map that relied on landers to deploy units from bases to the contested areas would be fun but it turns out
that it’s just annoying
Cadeor (11/17/2025 05:27pm):
In addition to the spy mechanic that absolutely undermines the whole fog mode, this feels like it should be a gimmick map
more than a GL map
Rutherford Gaming (11/23/2025 08:08am | Edited: 11/23/2025 08:08am):
OH MY GOD I CALLED IT (well not the september part but close enough I guess)
koneshoe (11/28/2025 06:42pm):
sami hq bs is real on this map, deserves c rank at best

ShiningForce4 (12/12/2025 09:17pm):
Sami will thrive on this map
N0o2 (12/15/2025 12:18am):
Lander stuff is tedious. A good gimmick map to throw in every once and awhile. But bummer to play over and over again in
GL
FoxErrant (12/30/2025 05:53pm):
Not a big fan of this for GL. This seems like it may be more suited to one of the tourneys with weird rules, but even then it's just
tedious
RiceMuncher (01/20/2026 07:31pm):
Blue has a 54% win rate, something off about being P2
BusterScruggs2 (01/27/2026 04:33pm):
VB has a 69% win rate, something off about being VB
Sergio123104 (02/03/2026 09:21am):
This maps loses it's appeal halfway through the first play
LaskaLarnar (02/04/2026 10:54am | Edited: 02/06/2026 11:28am):
Okay so the concept is interesting. It would be a bit better with a bit more choices to land unit units, so that players can have
minimal choice of where things land. It's not very fun to use transport if you're obliged to do from day 1 to day 30 the same trip
every day. Shoals on the edge on the contested area sounds like great places to land, but the lander will never go there
because the vehicule reenforcement is impossible without them.
Also, the spy is very strong and very hard to kill (won't do it until day 16 and with invesment), but you're required to kill it cause
it's hyper strong and cut the claws of you spyed side. The forest is specifically anoying. Spy can be nerfed by making it artillery-
hitable of making it 2 move away from copters instead of 3.



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