Creator: starhal || First Published: 07/25/2025 || Players: 6 || Size: 50x50




















































































































































































































































































































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Comments: |
starhal (07/25/2025 05:13pm | Edited: 07/28/2025 02:20pm):
Recommended settings: Fog of war, 1000 funds per property, 50-60 turn limit, capture limit of 80, and a unit limit of 30-80 depending on how large you want armies to be As usual, ban Kindle and Global Damage COs. Also ban Javier, unless you want human factions to be overpowered Either FFA, or humans (WN, AR and NE) vs aliens (CI, SC and UW) Unit bans: Bcopters, rockets, missiles, medium tanks, megatanks, stealth fighters, black bombs Lab units: Fighters, bombers, neotanks, artillery Faction overview: - Acid Rain: Independent Human Settlers: combined efforts of multiple nations to estabilish independent colonies in this yet unexplored section of space - White Nova: Human Cooperative: A union of Earth's superpowers, seeking to expand their influence wherever man takes a step - Noir Eclipse: Null. A sentient artificial intelligence, designed to lead humanity towards a brighter future. All-human parliament had been reluctant to support it and grant it resources, thus it will be slow for it to progress and grow in power, but if it does it will eventually become unstoppable. - Cobalt Ice: Calterans. Having evolved on a barren, cold planet, they've struggled to survive for much of their history, until the beginning of space exploration allowed them to settle on their planet's moon- somehow more habitable from their home, now transformed into a sprawing planet-wide metropolis. Recently they began extracting resources from the recently discovered Great Asteroid Belt, but the lack of technology to develop combat spacecraft will soon prove a difficulty for them. - Silver Claw: Kretciki. Inhabiting underground caverns of their enormous home planet, their civilisation had developed technology to now survive on the surface of their planet. It is rotten luck that just as they leave their homes to conquer this new frontiers, conquerors arrive to it from outer space. - Umber Wilds: Mokes. These aliens of small (compared to human) stature evolved in a lush and bountiful paradise of a tropical planet, and as such had never felt the need to leave it and were especially slow to develop spacefaring technology. But there are always dreamers who seek the stars not for resources or survival, but simply to explore the beauty of the universe. |
starhal (07/28/2025 02:00pm):
Map overview: - Top-right: Earth. No war is allowed on it, but there is a political struggle in the "All-human parliament" between the three human factions. - Top-left: Human factions. These sections can be taken if they quit the map, and only then. Don't remove APCs, they're to prevent other factions from blocking you - The shoals sections represent the "Great Asteroid Belt" and "Small Asteroid Belt", two asteroid clusters much more rich in resources than an average one - Home planets of various aliens should be self-explanatory - To the top of Calteran homeworld is a gas giant, with two habitable bases that can be 'constructed' (One on it's moon) - To the top of the habitable gas giant is a small habitable planet, rich in minerals and with extremely heavy gravity making it slightly more difficult for spacecraft to reach it than an average planet. - To the left of the Great Asteroid Belt is a fully habitable oceanic planet, called Atlantida. - To the right of the Great Asteroid Belt is a cold mountainous and tropical planets. |
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