Creator: kduffs7 || First Published: N/A || Players: 4 || Size: 31x32
Categories: None
Rating: 3.00 in 1 rating
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Comments:
kduffs7 (07/31/2025 04:48pm):
Rebalanced a 3v1 Rescue Mission!

Recommendations for Settings from the original map maker:
- Red, Blue and White VS Black (Very Important)
- Fog of War (Optional)
- A secondary condition where if black captures White's HQ it's an instant win (Optional)
- Alternatively, the middle player could sack themselves and leave it as a 2v1
Turn order is Red, Blue, Black and then White.
kduffs7 (08/09/2025 01:15pm):
V3, gave JS a third capturable base. Shifted OS and BM base up 2 squares each.
Have BH a 6th base but shifted locations of the bases so it's a longer
reinforcement path. Added a mountain in front of JS HQ for vision/blocking.
Z3K3 (08/01/2026 12:09am | Edited: 08/01/2026 12:14am):
Too many preowned properties, the income is too high, Black Hole just sends neos into enemy factories before first week
ends.
I think the "rescue" is too gimmicky if part of your prescribed plan is for them to just leave the game. Jade Sun gets no airport.
Comm towers have an uninteresting placement.

If you want to lean into the rescue mission part with this much starting income for Black Hole, perhaps give Jade Sun more
predeployed units to defend themselves and less factories. Then they act as more of a "we need to survive as best we can"
rather than just "my allies need to come take over my stuff before Black Hole does."



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