Creator: 4oul4rent || First Published: 08/02/2025 || Players: 2 || Size: 21x16
| Categories: A-Rank, Global League, Standard | ||
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| Comments: |
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4oul4rent (08/02/2025 08:33pm):
For Standard. Made during a map stream where I forced Bum to make "soul4rent" maps. This is a map that uses some absurd design to ensure that contested bases aren't overly centralizing for gameplay, and remain reasonably balanced (In a test game between me+Bum VS Aryafireheart, Arya, Bum, and I weren't able to find a cheese line.) - The contested bases are in a place where vehicles have extremely similar options to interrupt. They are also in a deadzone to ensure that any infantry that attempt to cap have a singular turn where it is telegraphed, making the bases more likely to initially handshake and mildly lesson potential TA lines. The bases are too valuable to ignore though, so the majority of the map is about managing how much pressure you want on the bases. - The HQs are in the dead center of the map in order to give an un-ignorable option to players that put too much pressure on the bases. - There is a flip-able com tower and city that if you can give a reasonable swing in value if you can get away with alleviating a bit of pressure on the bases. - The airports are a bit weak despite the map being base light, due to how much pressure you have to give up to build copters. - The high income FTA counter and pre-capped com tower means that people can build early vehicles even against COs like Sami. |
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soul4rent (08/08/2025 04:18pm):
Updated the dead center to have com towers, and the HQs to be close to the initial bases to give late game targets to close things out. |
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Rutherford Gaming (08/20/2025 04:22pm | Edited: 08/30/2025 03:23pm):
Dang Monty heard him out |
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WailingSpider (10/04/2025 08:18pm):
I feel like this map is incredibly gimmicky and relies solely on the CO pick. |
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Rutherford Gaming (10/05/2025 07:19pm | Edited: 10/05/2025 07:25pm):
↑↑↑↑↑↑ player above me lost after their opponent gave away a free tank on day 4 |
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starhal (10/08/2025 06:15pm | Edited: 10/08/2025 06:17pm):
I think the update made this map worse, dead center of the map is 'zzz' empty now, everything is on flanks because not only are bases super important, not only there is a juicy, juicy HQ to cap right behind that flank, BUT on top of all that there are comtowers on flanks rather than only on center AND without a "garrison" requiring tank or artillery to destroy (Which are gonna be super annoying if opponent is Andy and they're not taken out early). All of this makes center completely meaningless, ain't nobody even thinking of going there unless someone moves blackboats, for whatever reason deciding to risk their precaptured comtower to a single infantry taking it Sorry, I got kinda emotional upon reading original descrption and realising there was a version of the map by all likelihood better than what I got to play on (I'm actually winning at the moment of writing, with 3 bases and 2 comtowers to opponent's 2 bases and 1 comtower with their only advantage being 1k of income, so I'd like to believe I am not biased) I do like other parts of map's design, and it's attempt to be original. I just don't like feeling like the map forces me into a specific "optimal" sequence of moves from the start or I'm guaranteed to lose if I deviate at all and my opponent doesn't (Which is what's gonna happen with flanks being THAT overly important). That's how it feels currently, even tho I don't know the exact sequence. Edit: My opponent forfeited while I was writing this |
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Rutherford Gaming (10/09/2025 08:39pm | Edited: 10/09/2025 08:51pm):
Agreed that the center HQ version was more interesting. Also those corner neutral commtowers just make the bases more centralizing rather than less. It is very unlikely for someone to capture only the commtower and not the base, but capturing the base all but guarantees the commtower. Oh and apologies for the comment spam :nelldoro: |
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Advance_N (10/10/2025 06:22pm):
@starhal There is at least one tempting reason to move the black boat; having it near your base means that your infantry can boost to interrupt a cap of the neutral base in 2 moves rather than 3 (and this is the base where the opponent's starting infantry will get on the base first if both players took a direct path after capturing their first base). Also worth noting that a recon sitting right above/below the the top/bottom HQ both defends one's own comm tower and threatens to interrupt the neutral base capture, and if the opponent can afford sending an infantry mid you probably can use your boat to send one there too and threaten their inf off while having plenty of capture options. |
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BlueLightning22 (10/12/2025 08:39pm | Edited: 10/12/2025 08:54pm):
This map sucks |
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_Flying_Scotsman_ (10/13/2025 01:02pm):
Agreed, I have played one game on it fully, it wasn't even a close win because the other guy got confused. Every time I get this on GL I offer a draw. It's just not fun. Should be taken out of rotation imo. |
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ShiningForce4 (10/14/2025 11:49pm):
We need to stop making maps with one side with no bases. |
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Raedel (10/28/2025 07:48pm):
Whoever flips a 3rd base first wins. Truly outstanding map design. |
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Rollba (10/29/2025 12:35am):
Wow they changed the map in the middle of my game. Is this even allowed? |
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Firetale (10/29/2025 09:07am):
2nd player has an extreme advantage in the early game. Building an infantry on the first day on the left base, and tanks from the second on, and with that taking the factory in the top left without the 1st player having any real way of stopping him, or at least being in an disadvantage from the very start as you´re behind money, and have to do anything to make him stop taking that factory, while the 2nd can already work on getting the next factory on the lower right... |
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chris_xcx (10/29/2025 03:33pm):
Wacky lmao |
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Ahahsoboo (10/29/2025 10:14pm):
what is this map. you make a mistake by not perfectly moving troops within the first 3 days by even one space and you lose a base and thus the game. why would anyone make that |
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Witte711 (11/05/2025 09:34pm):
Contested bases have no place in global league. I'm not a fan |
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Soulscollector (11/06/2025 07:14am):
This map is too heavy screw to the 2nd player, they have both 1st tank and 1st moving troop |
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DanielMoreno (11/06/2025 08:15pm):
I love it!! |
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TreatMachine (11/07/2025 03:19pm):
I don't get this map. Maybe it's balanced at very high-level play, but the three games I've had on it (1 win, 2 losses) have all been quick wipeouts, all by player 2. |
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Robotics135 (11/08/2025 01:41pm):
For some reason on this map if you use the black boat to repair it charges you as well. Make 1 move mistake lose the game. Not a fan |
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Hunydont (11/08/2025 09:54pm):
You either love this map or you hate it. and I hate it. |
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Bladedwind (11/11/2025 02:34am):
This map is bloody awful. Played against an opponent that didn't understand the capture game priority and lost both contested bases. One wrong move and some bullying and I was suddenly doubling his unit output early into the game. I never want to play on this map again. |
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Aslanemperor (11/16/2025 11:11pm):
This seems like it's destined to be a player 2 win. It's REALLY unbalanced as player 2 starts with double the gold and a base while first player starts with no bases until turn 3. For the first two turns, player 2 can build and move, easily outpacing anything first player can manage. |
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freakydood (11/17/2025 06:44pm):
This map should have soul4rent quick banned |
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