Creator: starhal || First Published: 08/24/2025 || Players: 7 || Size: 50x50




































































































































































































































































































































































Categories: Historical/Geographical, Gimmick | ||
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Comments: |
starhal (08/24/2025 01:57pm | Edited: 08/24/2025 02:27pm):
World War 1 on the Ottoman front, beginning at the end of the year 1914 FoW off, teams on, clear weather, no CO powers, 1000 funds per property Day limit: 60 Banned units: Blackboats, piperunners, medium tanks, neotanks, megatanks, rockets, missiles, antiair, aircraft carriers Lab units: Tanks (Armored vehicles and stronger mounted troops), artillery, naval units Team A Green Earth - Russian Caucasus Army. They will be knocked out of the war after the Bolshevik revolution begins (Counted by Ottoman infantry moving through mountains towards their HQ). This player is supposed to resign after their HQ starts to get captured, rather than let it be taken. Red Fire - British, Indian, ANZAC and other allied troops. At the beginning of the war, Brittain was only interrested in keeping the Suez Canal and their area of influence in Arabistan (South Persia) safe, but after David Lloyd George became premier in 1916, he began to invest in knocking Turkey completely out of the war. As such, troughout the game Great Brittain will continue acquiring additional funds and comtowers. This faction also includes Arabian revolt in Hejaz Purple Lightning - Armenian Uprising, and other troops of the Russian Army that will stay behind on the Caucasian front even after the main army marches north against the Bolshevik revolution. Team B Yellow Comet - Turkish troops of the Ottoman Empire, motivated and fairly well-supplied, not to the point of being equal to British troops, but enought to match Russians on the field of battle Amber Blaze - Arabian troops of the Ottoman Empire. With worse equipment and morale than their Turkish counterpart, Brittain can also eventually knock them out of the war by taking their lab followed by HQ, which represents their mass desertions as the war dragged on and will to fight deteriorated Brown Desert - Ottoman Allies troughout the middle east, most notably Senussi in eastern Libya, and Persians that opposed division of their country between the Brittish and Russian spheres of influence Grey Sky - Germany. Their influence on the front was limited to providing Turkey with supplies through Bulgaria, a German- Turkish formation of Yildirim Army Group (Which in 1918 was led by a little known officer by the name Mustafa Kemal), and most notably unrestricted submarine warfare in the Mediterranean |
starhal (08/24/2025 02:13pm | Edited: 08/31/2025 05:30pm):
Some notes: - Purple lightning has additional units behind pipelines to stop Ottomans from easily getting additional bases once Russians exit the war (Or at least to make it more difficult. It's not illegal at all for Turkey to try to capture these). Recons are just in case someone plays this map with fog of war on - If you're eliminated, you still win if your team achieves victory - Persia was neutral in the war, but Brittain had interests in the south and invaded south Persia alongside Mesopotamia to protect these interrests, while Russia occupied northern Persia - I feel like Entente powers are a fair bit more difficult to play, especially Great Brittain which must balance mulitple fronts from Persia to fighting German submarines in the mediterranean with limited funds, but that doesn't necessarily make them weaker than Central Powers |
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