Creator: mapque5t || First Published: 09/18/2025 || Players: 8 || Size: 49x49
Categories: None
Rating: 1.00 in 1 rating
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Comments:
mapque5t (09/02/2025 10:01am):
Latest edition of the bacterial series of maps. Moved P1-4 to the corners. They now have full HP to account for the fact corner players tend to get squeezed in by the diagonal players.

BAN: T-Copters, Piperunners, Stealths
LAB: Artillery, Rockets, Megatanks, Missiles
INCOME: 500, 1000 (Recommended), 1500

Recommended CO BANS: Kindle, Hawke, Drake, Olaf, Sonja

XLnapkins (10/12/2025 03:38pm):
Breaking through 3 pipe seams is a lot, when there's no APC to refuel. Would recommend
changing the layout to include an APC by the mech, or removing one seam.
Cadeor (10/28/2025 12:30pm):
The mechs are intended to resupply at the cities every fourth turn
XLnapkins (12/02/2025 03:45pm):
I fully understand that. However, an APC saves you 4days of walking back and forth. Currently an Andy player will take 25 days
to break through. Assuming no powers. That seems too long, as most of the players will probably be gone before that point.
Gaagaagiins (03/06/2026 04:58pm):
I really like the concept here with regards to time-gated access to Air units, though, I agree with XLnapkins that 3 seams is too long. After 20+ days, I could be dead wrong about this, but I do wonder how much of a tactical difference is actually made by being able to build 1 Bomber a turn, since by then it will be trivial for a well set up player to counter the occasional Bomber with AAs. I wonder if it would be more fun if you could squeeze in more Airports.




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