Creator: mapque5t || First Published: 09/18/2025 || Players: 8 || Size: 49x49
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
mapque5t (09/02/2025 10:01am):
Latest edition of the bacterial series of maps. Moved P1-4 to the corners. They now have full HP to account for the fact corner players tend to get squeezed in by the diagonal players. BAN: T-Copters, Piperunners, Stealths LAB: Artillery, Rockets, Megatanks, Missiles INCOME: 500, 1000 (Recommended), 1500 Recommended CO BANS: Kindle, Hawke, Drake, Olaf, Sonja |
|
XLnapkins (10/12/2025 03:38pm):
Breaking through 3 pipe seams is a lot, when there's no APC to refuel. Would recommend changing the layout to include an APC by the mech, or removing one seam. |
|
Cadeor (10/28/2025 12:30pm):
The mechs are intended to resupply at the cities every fourth turn |
|
XLnapkins (12/02/2025 03:45pm):
I fully understand that. However, an APC saves you 4days of walking back and forth. Currently an Andy player will take 25 days to break through. Assuming no powers. That seems too long, as most of the players will probably be gone before that point. |
|
Gaagaagiins (03/06/2026 04:58pm):
I really like the concept here with regards to time-gated access to Air units, though, I agree with XLnapkins that 3 seams is too long. After 20+ days, I could be dead wrong about this, but I do wonder how much of a tactical difference is actually made by being able to build 1 Bomber a turn, since by then it will be trivial for a well set up player to counter the occasional Bomber with AAs. I wonder if it would be more fun if you could squeeze in more Airports. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites