Creator: Christiaan2 || First Published: 09/06/2025 || Players: 2 || Size: 24x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
Christiaan2 (09/06/2025 06:50pm | Edited: 09/07/2025 06:27pm):
Intended for Fog.
Tank order is ABBA.
Split income is 22k.

Gimmick where players can either unlock their 9hp cruiser by killing the apc to spy on
the enemy instantly. This can also be
done instantly by move the 10hp cruiser off their hq, this also gives the player a large
sum of money if merged with the 9hp
cruiser. Are you willing to risk it by expose your HQ?
MontySigurdson (09/07/2025 03:15pm | Edited: 09/07/2025 03:16pm):
Since you can use one Cruiser to spy on both bases (by moving it around), the optimal way to play this is probably to move the full-HP Cruiser immediately, then freeing up the 9HP one eventually and joining them. So the only question is when you free the 9HP one to get your 16.200 gold boost. If the 9HP Cruiser gets freed early on, the massive gold influx might create some RPS as well if you use it to buy the "wrong"/"right" unit(s) as it's a one-time boost only.

Still an interesting idea though.
Christiaan2 (09/09/2025 12:38pm | Edited: 09/10/2025 01:36pm):
Changes:
Made it so the cruiser can only see one of the two bases directly, the stronger one of the two but depending on the
placement it can see what comes out of the other one if it takes the better path towards the front but not when taking the
weaker path (it can be made even weaker by moving the 18,4 forest to 19,4) where the weakness is primarily with going
towards the hq. It was an absolute pain moving the bases around to get this to work right...

I also moved the cities and com tower around to make them more contested and give both bases about the same amount of
properties to capture (7-8).

Hopefully with the changes to the bases does moving the cruiser off the lab become less the default answer Sarmentine and
Monty settled on, further testing will of course show how well this version of the map does and how the cruiser merge is done
best, lowering the hp count is probably a good option.

With these changes the tank order is ABBA.
Split income remains at 22k.
Christiaan2 (10/06/2025 10:05am | Edited: 10/06/2025 10:14am):
I played a test map against someone on this map and based on their feedback I have made some changes:
There are 2 forests on the strong side which it could use to hide their units a bit, by my opponents request.
A forest was added to the strongside which prevents the strongside to immediately contest the neutral city near the cruiser
lab.
There's also 2 forests near the airport area to hide units, the one next to the airport has been removed for quicker
reinforcement and contesting some cities.
A bboat was added on top of the neutral lab to make a lab cap on the cruiser lab more threatening and quicker to decide the
game, this bboat can spot around itself and one of the new forests to hide in.
The locked in cruiser got moved down to 6 hp, you can still get 10.800 funds from merging them but if your opponent chooses
to build an arti from the non spied base, hide it in the forest and hit the cruiser it will do around 6 dmg thus completely
negating the merge funds besides healing it back up. This encourages building an arti to fire on it and force the opponent to
be more careful with the cruiser, the lower hp count and the situation of the Lab cruiser losing hp also nerfs the merge funds.
MontySigurdson (10/12/2025 04:44am):
I think the cash influx from Cruiser joining can be a source of RPS, made a bit worse by the central airport that allows you to bust out all sorts of air units with the extra cash and send them anywhere. So my suggestion would be to remove the join gimmick and nerf the airport (move it over to the 1b side). Then this might be decently balanced perhaps.



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