Creator: LuminescentSword || First Published: 08/25/2006 || Players: 4 || Size: 29x28
Categories: C-Rank, Standard, Team Play, Teleport Tile
Rating: 8.25 in 12 ratings
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Comments:
Starcraft0018 (08/25/2006 04:24pm):
That's a good map name... lol
silvernebulacommander (08/25/2006 04:44pm):
*rate*
LuminescentSword (08/25/2006 05:14pm):
...I've lost all faith in this world. Seriously.
IndirectDragon (08/25/2006 06:11pm | Edited: 08/25/2006 06:12pm):
Looks good as far as I care to look!! um.....6/10
wait....is this teams?
LuminescentSword (08/25/2006 06:57pm):
Yeah, it's team. Sorry for not mentioning.
LuminescentSword (10/12/2006 02:26pm):
Dammit, I need to fix this map, because apparently all black square maps will not let you
move on 0,0 (which is pretty big here).
Nyvelion (04/03/2014 08:52am):
Nobody wants to move to 0,0
ichbinsehselber (02/19/2017 02:18pm | Edited: 02/24/2017 02:07am):
This map looks interesting. Cannot wait to try it!

There is a symmetry issue: The forests in front of CI and YC are different. And it might
actually matter since the tanks built from those bases are slowed by forest.
And there are some more forest spots which are not symmetric closer to the center

Edit: The contested neutral bases are problematic. If those issues were fixed the map
would be really great
IPS (03/04/2017 05:33pm | Edited: 03/04/2017 05:34pm):
5/10 because there is a chance for a decent game. Also, not banning CO's like Lash, Sturm
and units like piperunners ruins the game's experience...

Too much harsh terrain for my taste.

Maybe if you made borders inside the pipes into mountains, by not allowing pipe runners
suiting into a position that can only be atacked with indirect units that map would be
fairly much better...



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