Creator: ABadMapper || First Published: 09/06/2025 || Players: 2 || Size: 19x17
Categories: A-Rank, Fog of War, Live Play
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
ABadMapper (09/06/2025 01:51am):
A modification of a map Snoogy made, with his permission.Intended for fog.
ABadMapper (09/09/2025 08:06am):
Made a large number of changes. Opened the centre up, slightly offset the corners. Changed the vehicle pathing to corners. Made corner forests more vulnerable. Opened up the corners. Mr. Bum was exceptionally helpful.
MontySigurdson (09/21/2025 11:32am):
I think the center is too valuable here - if you win there it won't really matter if you also lose one corner. Plus, the center gives you a clear path to the HQs as well. Also, the map has several very long capture chains which reduces capture phase decisions. Lastly, some bases are weaker than others if a seam is broken - and if that happens, themap is also well on its way to turning into a center brawl.

So overall I'd say this needs several edits to fix the above issues.
ABadMapper (09/21/2025 02:38pm):
Made centre less valuable. "Dechainified" some cities. Moved seams around bases. Made map more 2b v 1b by default with option of removing seams for more freedom.
MontySigurdson (09/26/2025 01:16pm):
Kinda decent, but it looks to me like the corners aren't really that contested in practice as the 2b should have the edge in their respective corner if it achieves vehicle superiority which should be possible early on. So that probably won't leave a lot of actually contested properties.
ABadMapper (09/26/2025 10:20pm | Edited: 09/26/2025 10:21pm):
Changed reinforce routes. Made it more *seamly* hehe.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.