Creator: Dr Neanderthal || First Published: 09/15/2025 || Players: 2 || Size: 19x16
Categories: A-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
MontySigurdson (09/20/2025 06:43pm | Edited: 09/20/2025 06:44pm):
The loaded silo seems a bit too easy to get to (2 Mechs - maybe even 1 Inf and 1 Mech if you do it right - should be enough to get rid of the AA with a Com Tower I think, and the low-HP Mech(s) can also launch the missile). The airport also looks a bit too strong, maybe it could be nerfed somewhat (moved a bit further towards the 1b).
Dr Neanderthal (09/21/2025 06:06am):
The missile should now require significantly more investment with the addition of the artillery and giving the AA more space, the airport has also been heavily nerfed being moved into the AA zone and moved back
MontySigurdson (09/26/2025 06:34pm | Edited: 10/14/2025 04:48pm):
The loaded silo area should be fine now but IMO the income curve is a bit awkward here because both players can baseskip for earlier tanks.
EDIT: Back to New after changes
MontySigurdson (10/18/2025 04:29pm | Edited: 10/18/2025 04:31pm):
3rd review: P2 can buy a Mech on day 5 without changing the BAAB tank order which means they can work on clearing the AA 2 days faster than P1 (since an Inf to threaten airport cap + a Mech is sufficient for that). P1 would need to sacrifice a tank build if they want to clear the AA early. This also means that P2 should be ahead on the loaded silo since clearing the Arty is easiest with a Copter.

So I'd always wanna be P2 here tbh because they have the option of going for the airport/silo early on while still getting BAAB tanks.
Dr Neanderthal (10/19/2025 04:58pm):
further comment for future reference
I think a version with a forward airport could be decent. The main problem currently is that P2 will very likely get the airport
quite a bit earlier than P1

Moving or removing the corner Com Towers might also be an option (or alternatively changing (16,04) to pipe could maybe
work as well), just so you cannot bait the AA into attacking so easily

With these changes, the silo would be purely a lategame thing since it requires quite a bit of investment. Also there would be
no TA in the corners (probably) since there are no immediate benefits to baiting and fighting the AA (even more true if the
corner Com Tower is removed
Dr Neanderthal (11/08/2025 02:52pm):
Reworked the map again, moved the airport out of the corner zone also moved the com tower out of that area and mad erhe other tower safer
DrNasty (11/15/2025 06:52pm):
Removed the cities from.the corner leaving just the missile



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