Creator: starhal || First Published: 09/16/2025 || Players: 2 || Size: 30x35
Categories: None
Rating: 6.33 in 3 ratings
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Comments:
starhal (09/15/2025 08:50pm | Edited: 09/16/2025 05:44pm):
Rules:
- 1000 funds per property
- Clear weather, fog of war off
- Banned land units: all but infantry, 'bayonet infantry' (Mechs) 'cavalry' (Tanks), 'musket infantry' (artillery) and 'artillery'
(Rockets)
- Lab units: Mechs, tanks, rockets, artillery

Zulu win by cutting off the British path of retreat by capturing a British HQ located there
British win if they hold on long enough (Taking Zulu hq should take at most 30 turns)
Capturing British camp will bolster Zulu morale and deprive the British of their munition reserves (Represented by the
comtower)

It's best if British play as Grit, as his extra range is better at representing range of British muskets and artillery than the base
range of AW units. Zulus can play whichever CO they want, but it's recommended they don't play a tier 0 or global damage
CO.

And yes, Zulus did have some muskets
Raedel (09/17/2025 06:08am):
Honestly, really cool seeing your effort with these.

Curious how you might tackle Stalingrad, or perhaps some major battle from the Crusades.
Teutoburg forest too for more inspiration.
TacticsCommand (09/22/2025 07:29pm):
Cool map



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