Creator: BlueBounce || First Published: N/A || Players: 5 || Size: 49x38
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
typica21 (07/15/2026 11:37pm):
of course the country based on japan has a kamikaze |
|
typica21 (07/16/2026 04:32am):
also some of the green earth apcs blocking the silver claw win condition are 2hp instead of 1 |
|
BoldGiraffe (07/16/2026 08:15am):
Cool concept!! Only flaw is I didn't recieve an invite to the play test |
|
Deathraven13 (07/17/2026 07:20am):
This map got a lot of flaws, I'll expose them during a match. |
|
Deathraven13 (07/20/2026 09:32am):
Just realized but If Silver Claw cap one ennemy lab they've won anyway since no ennemies can reach the lab and capping all other labs won't work, so there should be 5 HQ, SC HQ can't be reached and the opponent labs should be HQs. |
|
Deathraven13 (07/25/2026 10:25am):
I've realized but: No one can win: If GS cap a lab it's a draw, If non-GS take a lab GS will have to recap the lab since for exemple OS will have 2 lab so they won't be eliminated if only one get capped. |
|
BlueBounce (07/26/2026 08:19pm):
RULES: Silver Claw cannot recapture any labs they lose. |
|
BlueBounce (07/26/2026 08:20pm):
ðŸ˜omg your right. Well ill have to get rid of the "timer" on the right and just have it so heroes must be routed for SC to win and the heroes must capture all labs/rout SC to win. |
|
Deathraven13 (08/11/2026 02:24am):
I'm still in a match and with FOG I think I can't lose (GS) but I could maybe win by route at some point. I definitly can't lose but only in FOW (I did a non-FOW match and I would say don't do it) I can break the pipes to free a stealth + an APC, by putting the APC at 33:19 and stealth next to it (forest tile) it will block the way to one lab permanently unless someone play as Sonja and use a power. Otherwise i can stall enough by having the bomber at the top stay on the lab at 31:06, with Eagle + Jess it won't crash for a lot of days AND since only anti air are here they can't touch it due to the river blocking. There's maybe more but once I'm done with the match I'll post a link here and you'll see what's up. On my non FOW match someone used Javier and the others let him (OS) grab the comtower so he is at +60 ATK and DEF, maybe make them pre owned. I'll still at most draw on that match. You'll want to check my non-FOW match too because you'll see something neat, even a 6 comtower Javier won't be able to handle so I won't spoil it. What you could do to still have a timer is to have a breakable pipeline where the comtowers are, If it's placed where only 1 unit can attack then it will take 99 days and once it break it's many infantry vs 1 GS infantry, but you could have a breakable pipeline that can be attacked 2 times a turn, make one corner a breakable pipeline and remove a like, like breakable tile would be at 47:17 and you remove the pipe at 46:17. You'll have to remove the missile tho, it never happened during my match but If they were smart they would have used it on the infantry, a 4 HP infantry will deal at base 5%-9% so 2 turns to destroy the APC and 4 turn to destroy the 2 HP APC. 1HP units aren't at 0.1 HP but 1HP (need to deal 10% damage). Even Sami, Sensei and kanbei can't oneshot them 100% at 4HP, |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites