Creator: Bum VI || First Published: 11/06/2025 || Players: 2 || Size: 19x19
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| Comments: |
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Bum VI (11/06/2025 11:09pm):
For standard play |
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MontySigurdson (11/08/2025 09:24am | Edited: 11/08/2025 09:25am):
I think the BBoat should ensure that the its owner gets the contested base closest to it (at least long-/midterm?) since bringing fresh Infs (maybe Mechs) is easier for them. So I'm not exactly sure how contested the bases really are. Also, since the BBoat is sitting on an enemy Com Tower, there really is no benefit to not using it immediately. I think this one's a case of "Looks like B at first glance but could maybe be A once some playtests have been done". I would assume that the BBoat's owner should try to get that contested base every time since the BBoat gives them an edge, so games might be rather same-y here? But maybe I'm wrong. |
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Bum VI (11/09/2025 11:08am):
Yeah I agree, the BBoat wasn't meant to get through that far. I've isolated it now. |
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MontySigurdson (11/22/2025 08:16pm | Edited: 11/22/2025 08:18pm):
P1's Cruiser can damage P2's BBoat before it gets to move but P2 cannot damage P1's BBoat. It's a very small advantage that might not be relevant in most games but it is an advantage nonetheless. B-ranking this until it is fixed (and to stop Z-games from being made on it so it can be fixed). |
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