Creator: LimeYellowOrangeTactical || First Published: 02/14/2026 || Players: 9 || Size: 40x40
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| Comments: |
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LimeYellowOrangeTactical (11/11/2025 12:27am | Edited: 02/04/2026 08:05pm):
Look a few comments down, you'll know the description when you see it. |
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LimeYellowOrangeTactical (01/27/2026 10:16am):
Update: Work in Progress, do not start games. |
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LimeYellowOrangeTactical (01/27/2026 02:53pm):
Version 1.1 Update: Changed Name. Literally redid the entire map from almost scratch but kept the basics and removed a country. Ignore the first comment because I am currently redoing the lore and gameplay. |
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LimeYellowOrangeTactical (02/03/2026 03:17pm | Edited: 03/06/2026 02:14pm):
= ---War, Between Lands--- --Lore-- The great country of Dúnloch has shattered and has broken down into multiple factions. Rebellions have risen and people are angry. With the country being totally divided, outsiders took the advantage and have invaded Dúnloch and are hoping to secure footing and wipe out the native settlers. ---Native Factions--- OS = "The Garrison" = Once the main stronghold of the country they are the only ones loyal to the old country and are fighting to reclaim their land and stop all rebellions. But they need to get out of their comfort zone before others riser over them in power. They are surrounded by a river and their wall that only gives them 3 openings for both security and protection. But it might slow them down. BM = "Ye Olde Laboratory Raiders" = After the collapse of Dúnloch the civilians surrounding a facility have overthrown the old government and have taken control over the lab. Because few are skilled to operate it and since they killed most of the scientists to take control, it will take a while to get it fully running again after the old operators shut it down. These civilians hope to take control and rebuild the country their way. GE = "Gritty Townspeople" = As soon as Dúnloch declared it's defeat a small town decided to take matters into their own hands and set up a small perimeter around them. With limited supplies and amateur soldiers they hope to scour the fallen land it hopes of finding other natives. Because they know outsiders will overpower them if not careful. AB = "Military Rebels" = Before the fall of Dúnloch a massive amount of military forces were focused on cities in the east. Their job was to stop criminal and mafia activity but after succeeding through trial and error the military sent realized that the rest of the country would fall due to their absence, they chose to rebel and start the chaos so that the rest of the country would split apart and because of their military experience they could defeat all competitors and give birth to a new age of better strategic planning. JS = "Metropolis Rebels" = During and after the downfall of Dúnloch a Metropolis in the south thought they should ban together, with them having the most numbers and hopefully a good position in the south. However, they are just average civilians, students, doctors, homeless, entrepreneurs, and many more, they don't have experience! As a result they could be thinking of asking for help from the invaders so the land can start fresh again. RF = "Anyone want to name them?" = One of the main rebel breakoffs from the original country this group of complete and ruthless rebels have secured vehicles and want to wreak havoc across the land. They are a hardcore enemy to all except maybe "---GS---" and will take down any foe they see. With annoying units like a copter, anti-air, and some pesky recons they are ready to kick some butt. ---Outsiders/Invaders--- YC = "External Country Dún Laegaire" = When Dún Laegaire (External Country/Not adjacent) found out that Dúnloch was crumbling it took action immediately and requested a adjacent country to Dúnloch for allowance through territory. Unfortunately for Dúnloch it was accepted. Dún Laegaire prepared forces and dropped off vehicles and units in near the center of Dúnloch with the job of getting a foothold down. And is now ramping up forces to start invading Dúnloch completely. BH = "Adjacent Country Ard Ruadh (Not the one that allowed Dún Laegaire through)" = Ard Ruadh has always been a jerk to Dúnloch and succeeded in a sneaky move. Knowing of the Dúnloch's soon collapse Ard Ruadh began building up forces and an outpost on their borders. They want to take complete control over the land but will do anything to get it as long as they are partially in charge. GS = "Mysterious Soldiers" = For some reason we know little of these people. They seem to be very shy and will not act predictably. We don't know where they came from but some native civilians suspect that they could be the mafia the old government was after. While no one knows their intentions one thing is for certain, they are a dangerous group. Adjustments will be made after current tests are over with, but feel free to test it out yourselves. :) |
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