Creator: KitsuneNatalae || First Published: N/A || Players: 11 || Size: 50x50
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| Comments: |
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KitsuneNatalae (12/03/2025 11:50pm | Edited: 12/03/2025 11:56pm):
A landmass surrounding a large sea, populated by a wide range of nations. Each designed with some general idea to try & make each unique. (WIP) OS: Located in a vast river delta, moving troops through it's territory is a pain, but also makes attacking it's territory just as difficult. BM: Located on an island bridging the gap between north & south, home to defendable bridges & a sizeable naval base makes this island a small fortress, barring the southern shallows that provide a weakpoint. However lacking in income, they'll need to expand to more vulnerable positions to afford to stay in the fight. GE: Located on the main island in the sea, the limited shore lines make landing troops a difficult task, however with a base on the mainland, their ability to replace losses on the island is limited. YC/BH: Located in the SW, these two must work together to stay alive. While densely populated, the split funds will be tricky to manage. RF: Located on a long & narrow peninsula, they have many chokepoints to make defending easy, but with a base on an island their ability to withstand a siege may be limited. GS: Located in the SE, they stand behind an impressive but old & damaged wall that'll make initial defending easy, but can't last forever, combined with weaker flanks makes aggression almost a necessity. BD: Located in the west, this coastal settlement hosts lovely cities on the water, that also provide safe harbors for ships. (Honestly am still need a downside for this location) AB: Located in the west, this nation weaves through a winding river, providing easily defended bridges, but also complicating troop movements. JS: Located in a massive mountain, this nation only has one road in & out, providing an easy to defend chokepoint, but its bases located elsewhere in the mountain, may struggle to reinforce the road. CI: Located in the south, this nation hosts a third base, allowing for greater production, but a large border, minimal terrain, & a sparsely populated land can make defense tricky. |
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Raedel (12/04/2025 06:14am):
Not sure how you'd fit another one in, but you could have one with a single airport as their unique boon, but perhaps no chance for naval or maybe heavily forested bases. |
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ShiningForce4 (12/12/2025 08:30pm):
Why do you have yellow and black fighting over the hq? |
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KitsuneNatalae (12/12/2025 09:15pm):
Raedel: An airport could be fun, but beyond the early game it would make whoever owns it hab an unfair advantage. Shining Force: they're... teammates... |
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KitsuneNatalae (12/12/2025 09:25pm | Edited: 12/12/2025 09:25pm):
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