Creator: NeotankGanymede2026 || First Published: N/A || Players: 15 || Size: 36x41
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| Comments: |
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NeotankGanymede2026 (11/13/2025 09:06am):
In this match, it is everybody vs NE. (14 vs 1) Ghost units were added to prevent cheese. CO bans: Everybody except Javier Funds: 500 FOW: Off Unit bans: N/A. Goals: The allied players goal is to capture Noir Eclipse’s HQ and destroying as many ground units as possible. They have to keep the Missiles alive so they can shoot down the final Battle copter. Along the way, there are units stuck in jail that you may free, the biggest of these being the one in the middle. These are optional, but will make it easier to win. If you are playing almost everyone, make sure to check the entire map and be active, as there are plenty of B. boats and Subs, and mechs to move. NE: Their goal is to wipe out the samurai and destroy the missiles. If they do that, they must destroy the units stuck in jail. Make sure to remember you have a lot of units, and you do not have to move all of them but just some. GLHF! |
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NeotankGanymede2025 (11/13/2025 09:10am):
Inspired by game creators such as Sennicram, BlueBounce, and Mex64 |
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Senneihcram (11/14/2025 12:35am):
w |
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Raedel (11/15/2025 07:27pm):
"The [mafia] fears the Samurai!" |
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NeotankGanymede2025 (11/19/2025 07:18am):
If the map is too unbalanced, I’ll give the allies 5 comm towers instead of 3. |
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mfive (11/20/2025 03:41am):
Hi there, I did a few tries in hotseat games. Noir just sweeps. Worst case, they block the middle teleport tile to not lose. The units near the battleship get picked off with no losses for noir. The units in the top left can be blocked to never leave (blue cannot exit anyway). So can the four in the middle left. The whole middle bit is so tight that an escape is impossible because of the lack of space to maneuver and noir just picking off units as they come out. But the real kicker is that the rainbow team needs insane coordination to not constantly block each other from moving and attacking. Maybe reduce this to 1v6 with more units per player. Also, healing units is unavoidable to sustain the mass noir onslaught. More properties would make that easier. Right now, this is a 3/10 |
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