Creator: Dr Navel || First Published: 11/14/2025 || Players: 2 || Size: 23x17
Categories: B-Rank, Live Play, Standard
Rating: 0 in 0 ratings
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Comments:
MontySigurdson (11/16/2025 06:44pm | Edited: 11/16/2025 06:44pm):
Some STA here IMO since P2 can interrupt a cap of P1 which will result in BABA tanks unless P1 baseskips.
Dr Navel (12/12/2025 06:13pm | Edited: 12/12/2025 06:17pm):
Adjusted contested property positiosn and replaced some sea tiles with river in the squares also added the late 3rd base
MontySigurdson (12/13/2025 08:59pm | Edited: 12/14/2025 08:46am):
The problem is still there though - you're likely to not get proper tank order as the players can start combat very fast.

EDIT: Re-Newed after changes
Dr Navel (12/14/2025 09:21am):
Made changes to the ta counter and reworked the back base/airport zone
Dr Navel (12/14/2025 09:23am):
Thanks to Ilese for helping cheff the rework
MontySigurdson (12/14/2025 02:52pm | Edited: 12/14/2025 02:52pm):
3rd review: Using Std+ here is pretty good and definitely makes the map more dynamic, however the terrain makes it so that Arty-locking the opponent's bases is perhaps too good as the pipes mean countering lock attempts with Mechs is quite difficult. Also, the preowned harbor and Std+ FTA counter makes early BBoat too good maybe - since you probably want to grab the airport and the neutral base ASAP to actually get a strong side going.
Dr Navel (02/08/2026 03:38pm):
Changed the port to neutral and added another hq to the corner instead, also moved the pipes so mech can respond to arty
MontySigurdson (02/08/2026 06:28pm | Edited: 02/08/2026 06:30pm):
I think B-rank is fair here as the map is a bit choky and early Arty seems like the way to go to get the base + airport (maybe BBoat as well but the Arty is probably a bit better). If the base+airport get unlocked, this would likely get quite HQ-rushy/damage-racey, too - 05,14 should be the most vulnerable one. But maybe it's better to kill the 1b first because if it dies, the HQs die, too.



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