Creator: Spritemare || First Published: 11/22/2025 || Players: 2 || Size: 21x19
| Categories: A-Rank, Global League, Mixed Base, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Spritemare (11/29/2025 10:09pm):
For standard play. |
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ShinyDeagle (03/22/2026 02:02pm):
Looks Nasty. I love it. |
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bukie (04/08/2026 12:53pm):
maps with predeploys are so based hellll yeah |
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bukie (04/09/2026 08:42am):
after playing this I really like how things evolve over time as seams are broken and the weak bases are captured and the airport comes online. a lot going on in a good way, fun!! |
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Ahahsoboo (04/14/2026 02:21pm):
Why does every map creator think “more complicated is better”? Why does every mixed base map have to be so extremely and purposely obtuse. |
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bengineer8 (04/27/2026 12:37am):
Too much going on. |
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ZeroGyoro (05/02/2026 06:54pm):
Great map!! Genuinely I've loved it and enjoy my game through it. |
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wilkyb3 (05/11/2026 12:45pm):
the stats above 1100MMR on this map don't look good |
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Spritemare (05/11/2026 09:11pm | Edited: 05/11/2026 09:27pm):
If you'd be willing to share, I'd like a bit more detail on what these stats are: I'm not seeing any glaring issues in the 12 completed games above 1100MMR beyond potentially Sami being a bit strong in T2 (which I'm looking into tweaking). However, while nothing is jumping out at me right now, listening to constructive community feedback is crucial for futureproofing maps and improving as a mapper. Even though the map seems to overall be quite well-received so far, if you have any stats or replays I should know about please share them here and I'll see if anything needs adjusting. I'll probably go a bit heavy on asking for replays to support your claims, as there aren't that many high level games on this map yet and I know you're a proponent of asking for replays to show errors in your maps: if there are any problem lines please let me know here and I can take a look at them. |
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wilkyb3 (05/12/2026 09:11pm):
Now you're speaking my language!! But I think instead I'll produce a single inefficient replay & follow it up with a 1400 word temper tantrum appealing to the stale metagame that's been reproduced on this website for the past 15 years =) Just kidding, I'll produce some replays soon in my spare time & I'll get back to your here |
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Spritemare (05/12/2026 10:26pm):
Actually on a second thought, nah, not gonna bother. You still don't know how to talk to people without being needlessly antagonistic, and I'm not going to reward that behavior again. You don't have the stats or replays (and if you're going to claim TA above 1100MMR, you might want to use an example where 11/12 games go as seeded by rating, with the sole upset being a 40 point difference). You would have said what they were if you did. I'd bet that you made your mind up the second you saw the map was Map Committee approved and made by a guy who told you that having force TA base kill lines was a bad idea. I've already wasted enough time listening to your weird vendettas: if anyone thinks I'm being unfair here, I'll let this speak for itself https://www.youtube.com/@wilkyb8997/videos. I slogged through too much of this catalog back in the day while trying to give this guy's ideas an honest shot. I'm sure you can blunder enough while hotseating to find a 100% definitely winning TA line that has been missed by the entire playerbase of the Global League over the span of around 2 months. I'll take solace that your gameplay is so far beyond us mere mortals that nobody will be able to replicate it in practice. I'll let the quality of the arguments and subpar replays you inevitably pollute this map's comments with speak for themself. Talking to you gets tedious extremely quickly, and there just isn't much of value in entertaining your grudge. Back to 2025 you go. |
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wilkyb3 (05/13/2026 01:34am | Edited: 05/13/2026 01:42am):
I'll post some replays and then you can tell me how inefficient they are if you wish, and then we can continue this process back & forth until all of the secrets of the map have been revealed. Then I'm gonna show everybody how to min-maxx your map into redundancy until it's removed from the map pool! Fear me, for I am wilkyb, the bringer of redundancies! Mwahahaha!! I'm not commenting only on your map; I've left comments for like 6 different maps the other night because I read the GL statistics and think it's worth bringing to public perception. You & I just so happen to have beef between eachother, and lo & behold, the more avoidant we are of the conversation then the worse things seem to get. You author walls of text in my comment section based on a single replay lasting seven days, and then after I point out the inefficiencies in your replay then you tap-out of the conversation in a big dramatic storm like you are right now. You then go around telling people that my map is broken in public places where I can't stick up for myself. You don't produce replays to back up what you're talking about -- which is not at all out of the ordinary in this community at all by the way. Nobody cares to min-max replays in the context of full-vision map design because GL and LL is where maps go to be min-maxed anyways! It would spoil the map!! lmfao This map designer can produce gameplay that is identical to popular RTS games but that style of map is strictly off-limits to this map committee. People on this website are way too clingy to the full-vision gameplay which was the standard in the cartridge game we all played growing up. This game has all the necessary assets to produce such amazing complex gameplay, including fog of war, and they've been tied down beneath the vault of full-vision slop to this date. Making fewer maps with greater complexity is the future and I standy by that. On a similar note, the obsession over CO picks and CO balance is 100% an extention of the cartridge map design philosophy. This game as a cartridge was not originally designed to be played competitively, but it has all the assets required create some really great competitive gameplay. This map designer has SO MUCH potential to it if maps are designed in akin to turn-based strategy games & fog of war! Ask yourself: does this game's map designer have the potential to create complex & fun gameplay in the absence of CO's altogether? My answer is yes, and thats basically what I've been working towards since forever without realizing it or being able to put it to words. I'd really love to dig into more statistics from Live League because these statistics from Global League aren't sufficient enough to really support any kind of conclusion(s) from either of us. There are very few matches above 1400mmr being played in Global League. I can imagine Live League having many more games played in comparison to Global League over the same period of time, so I think that'd be great to look at. Also on a final note (for now), and this is not meant for you spritemare, but there are people who've never spoken to wilky themselves who will talk mad shit about me based on no conversations that I've ever had with them. I appreciate when people come to my Discord to talk about map design because some people care to hear it from the direct source. But there's a decent chunk of people who just jump the hate train on wilkyb because it scores political points with influential people in this community who are insecure about their own map designs. also my farts smell fantastic |
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あ熊 (05/13/2026 08:34pm):
TL;DR by ChatGPT, where “wilkyb” keeps his main points, drops the sideline-crank energy, and puts down the megaphone long enough to discover that shorter posts sometimes say more: Spritemare, I’ll bring replays and let the positions speak for themselves. Acta, non verba. If you think the lines are inefficient, critique them directly. If there are real pressure points, test them on the board. If there are repeatable problems, or even a Sami-in-T2 issue hiding somewhere in the fog, we should examine them through examples. No need to fight blind when the replay is right there. I know my tone has made these conversations harder than they need to be, and yes, I see the irony in complaining about walls of text while writing one myself. Brevity, soul of wit, et cetera. That’s on me. This is not only about your map. I’ve been reviewing Global League statistics across several maps, and the patterns deserve fair public discussion instead of back-channel noise. The data is limited, especially above 1400 MMR, so more games, clearer lines, and Live League stats would help test these concerns properly. Revolutionary concept, I know. Please alert the map committee. The goal is not to min-max the map into exile like it committed a war crime. If there’s a real reason it should leave the pool, the replays should prove it. I still think AWBW has been too tied to full-vision, cartridge-era habits. Fog of war, more complex layouts, and less CO-centered thinking could create much deeper competitive games. Final comment by ChatGPT: Readers, I guess the question is this: can a decent point survive the trip through beef, side quests, theatrical fog, and one suspicious closing note that smells too confident to pass inspection? Maybe. But evidence first. Megaphone second. Replays before the sermon, please. 換骨奪胎・簡潔明瞭 |
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wilkyb3 (05/14/2026 11:15am):
lmfao we are so doomed as a society... |
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ViridisViperz (05/17/2026 10:03pm | Edited: 05/17/2026 10:03pm):
Four starting factories is madness. All scattered around-- Yucky! Who likes to play 'Where's Waldo' with their bases like that? |
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