Creator: Soft Quiet Place || First Published: 12/29/2025 || Players: 13 || Size: 49x49
Categories: None
Rating: 8.00 in 1 rating
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Comments:
Soft Quiet Place (11/26/2025 09:45am):
Currently testing to balance what Troll starts with and the options of starting bases for the
elves. The further out you go gives a few more cities.
It should take 10 turns minimum for the mega tanks to get inside.
The labs are important because you need them to get ranged units. The elves have to work
together to quickly occupy and delay the troll from getting one.
Currently i worry the troll will have a tough fight. But i expect the megatanks to be invaluable to
keep it from being to difficult.
ViridisViperz (12/18/2025 08:43pm | Edited: 12/18/2025 08:44pm):

Interesting boss battle map. I had to deduct a point because there's no water, piperunner points, or airports which cuts out
most of the game's meta. Although I do see you're trying to go for a strictly tolkienesque theme, and I get that- but even high
fantasy has air and sea units. (Dragons, dirigibles, etc.)

There are several major weaknesses for the boss country. For one, production points are incredibly limited here. In addition
the supply lines so are stretched out due to the lack of breakable pipeseams that I don't even think the boss country will even
get a chance to capture a single factory. My suggestions are as follows: Add MANY more factories for the boss country, or
"Trolls" as you call them. Add more breakable pipeseams so the Trolls can reliably enter the contested region and also fake-
out their opponents. In fact, I would give the Trolls every advantage you can think of, because as it stands this game feels
less like Trolls are mounting any kind of attack on the Elves and more like they're cowering like rats in the walls fear trying to
prepare for an unwinnable battle. Anyway, I like the concept but it needs a lot of work in the balance department to not be a
completely one-sided slaughter. 8/10
Soft Quiet Place (02/18/2026 01:42pm):
Edits i plan once games conclude, Troll starts with more captured, Bases next to pipes for piperunners, more seams to speed
up timeline.
Im also thinking of spreading out the players start points. lot of toe stepping.

Questions: too many players? Should i get rid of the labs and let income dictate whats built?



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