Creator: MeisterMap1 || First Published: 01/01/2026 || Players: 2 || Size: 24x21
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| Comments: |
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MontySigurdson (01/02/2026 11:00am | Edited: 01/02/2026 11:01am):
B-rank for me. - The center base is strictly worse than the neutral one (unless you want to frontswitch over to the 1b through the back route, but that is pretty inefficient regardless). - It's also a bit stally since vehicles can move way ahead of the Infantry (so they need to wait for them to catch up). The map is also a bit slow in general - it's somewhat unlikely to see fighting before day 8 (or later) here unless someone wants to make inefficient vehicle attacks. |
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MeisterMap1 (01/03/2026 02:49pm | Edited: 01/03/2026 02:59pm):
Changelog: -Changed center 2base location and swapped which was neutral to start. -Adjusted 1base location -FTA counter is now 2v1 inf -Shifted airport towards center -Moved two cities from rear position to upper left and bottom right corners -Moved trees to create a greater mobility advantage when rear/flank pipe seams are destroyed. -Moved port closer to center to create a bridge to allow infantry to cross midriver -Added 1 health transport to allow earlier front switching for vehicles -Swapped comm tower and city locations |
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MeisterMap1 (01/03/2026 02:57pm | Edited: 01/03/2026 02:57pm):
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