Creator: Hunydont || First Published: 02/02/2026 || Players: 2 || Size: 23x23
Categories: A-Rank, Mixed Base, Standard
Rating: 4.67 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Hunydont (01/13/2026 12:26pm | Edited: 03/14/2026 03:34pm):
For the longest time, everyone believed that the Pie Sandwich had been defeated. That all changed in 1932, when a team
of archeologists uncovered an ancient temple in the middle east. Inside they found a mural depicting the Pie Sandwich;
warning that it could not be defeated by normal means. Back with our heroes in Providence Rhode island, there were signs
pointing to the return of the Pie Sandwich. And this time no one would be able to stop it.

For standard.
Hunydont (01/15/2026 01:12pm | Edited: 03/14/2026 01:41pm):
This is the third rendition of a map
3.0 - Map size increased, Bases moved closer together, Significant terrain changes.
3.0.1 - (small change) BBoat HP 5 -> 4
3.1 - Neutral bases adjusted, small terrain changes, airports pre-owned.
3.2 - 1HP BBoats placed on Airports.
3.3 - Starting bases changed, Comtowers pre-owned
Hunydont (02/02/2026 01:53pm | Edited: 02/02/2026 01:54pm):
If this gets rated B, please explain why. (So that I know what to work on.)
MontySigurdson (02/06/2026 10:30am | Edited: 02/21/2026 10:33am):
The lone center property might be fine since it is contestable pretty late (especially since capping the Com Towers first is likely more efficient), but the contested airports are too centralizing I'd say (as they are the #1 objective - and if you get one airport and the opponent does not, you have a big advantage). The airports being so important also might make certain openers (Recons) too good, especially since there are convenient roads for them. (Recons can move to (15,21) from the (11,21) base and then threaten airport interrupt from there.) So some terrain edits would probably help with that, but that wouldn't really fix the issue of the airports being too important - I'd argue that owning an airport is more crucial than owning the center city, for example.

Also, assuming "regular" Inf/tank builds, P2 can easily baseskip for BABA tanks on day 5, so the funding curve likely would be improved with some small edits, too.

The map also looks a bit stally since the layout allows you to counter or mirror most of the opponent's builds (assuming the airports stay neutral).

Edit: Re-Newed after changes
MontySigurdson (03/01/2026 05:32pm | Edited: 03/14/2026 02:01pm):
2nd review: Oneshotting the 1 HP BBoat with a tank is currently a luck roll with 100/100 COs and no towers. One preowned Com Tower for each player would fix that.

P1 is also ahead on 3 bases currently (which the extra 1k for P2 from the preowned base in P1's territory doesn't really compensate) so the FTA counter could be tweaked a bit.

I didn't moveplanner it further due to these issues.

EDIT: Looks good enough to test in A-rank after edits



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.