Creator: starhal || First Published: 01/19/2026 || Players: 6 || Size: 40x40
Categories: Historical/Geographical, Gimmick
Rating: 0 in 0 ratings
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Comments:
starhal (01/13/2026 08:13pm | Edited: 01/14/2026 03:36am):
Map focusing on Roman conquest of Gaul. The goal for the Orange Star player, that is Ceasar, is to control as many labs on
the map as possible before the time limit of 35 days passes. They win if they control at least 6 at the end of the game, which
means either complete control over Gaul, or a combination of a complete control over it and doing some historical "side-
quests"

Blue Moon and Green Earth are Gaul Celts and Belgic Celts respectively, fighting as a team they need to resist Roman
invasion. They win as long as Rome loses

Finally, Yellow Comet, Red Fire and Brown Desert are Iberian, Brittonic and Germanic tribes respectively. Their victory
condition is to hold their starting lab AND any other lab on the map. This means they can win simultainously with either Gaul
or Rome

Labs represent as following:
15;00 - Caesar's expedition to the British isles
26;02 - Defeating Eburones, the tribe led by Ambiorix, lesser known of the two main leaders of the Gaul uprising
39;02 - Caesar's expedition to Germania
20; 09 - Control over the Sacred Grove
23; 22 - Arverni, tribe led by Vercingetorix, the better known of the two main leader of the Gaul uprising. At the start of Gallic
wars they were neutral towards Caesar, and so their lab and base are temporarily protected by a submarine
28; 20 - Aedui, a gallic tribe allied to Rome, that nonetheless joined Vercingetorix in his uprising
32;33 - Port of Massilia, the largest Roman colony in modern-day France (At the time)
39;19 - A minor expedition by Caesar to discover a pass through the swiss Alps
14;32 - Gascoigne tribes, of minor importance in the conflict

Please ignore the normal victory condition of controlling the most properties, and have fun. To keep army sizes realistic
despite the number of bases, I recomment a unit limit of 20, and 500 funds per property, with ban on units more expensive
than tanks (Except for transports. I also recommend a ban on blackboats while I'm at it). FoW is recommended on for realism,
off for balance
Raedel (01/28/2026 08:16pm):
Actually with the recommended settings I'm not sure
how much fun the Brits with 2.5k and Goths with 1.5k can have.
Iberians could feasibly hold their own.

I would at least add an initial starting bonus.
nesnaj100 (02/09/2026 09:29pm):
Played as the Brits; not much fun. Took until day 10 to finally get a lander and that was with Sami to capture the base 1 turn
sooner. And our host didn't ban rockets so any unit I have on my west base gets blasted from FoW. I won't yet rate it though
since I didn't get the full experience of trying to land and capture a lab (our Caesar timed out Day 1 lol)



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