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| Comments: |
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MontySigurdson (01/28/2026 06:46pm | Edited: 02/24/2026 03:31pm):
Looks a bit stally because pretty much all the properties are favored towards one player. Meanwhile, the area around the frontline doesn't really contain any properties. EDIT: Back to New after changes |
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MontySigurdson (03/01/2026 10:12am | Edited: 03/01/2026 10:12am):
2nd review: A bit too straightforward imo since the 1b is very killable and unlocking the airport on the 1b side takes a bit too long to really be feasible (and removing the Cruiser in 2 hits with Arty also is dependent on luck rolls with 100/100 COs without Com Towers, so doing it too early is risky anyway). If anything, I think locking the 2b airport away behind pipeseams + Cruiser would be better because the question then is not IF it can even be unlocked, but WHEN it should best be unlocked. The Cruiser can be put at 9HP to take luck rolls out of the equation with 100/100 COs. If the 1b airport stays locked, I'd keep one of the pipes and replace the other with a 2HP BBoat on low-def terrain (again to get luck rolls out of the equation) or something like that. |
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