Creator: RobertJoe || First Published: 03/07/2026 || Players: 16 || Size: 50x50
Categories: None
Rating: 5.50 in 6 ratings
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Comments:
RobertJoe (03/06/2026 06:35pm | Edited: 03/06/2026 07:49pm):
You approach the stopped Orange Star personnel carrier blocking your path, its road lights flashing with all of its amber
bulbs as a hazard signal. A shrill, annoying voice speaks from within the heavily-armored vehicle, the utter obnoxiousness of
it somehow being loud enough to easily permeate through the HHS plating.

"Oh my god, it looks like it's about to rain!"

A brief pause allows you to gaze at the clear sunny skies above with utter befuddlement, before the horrid sound
masquerading as speech makes its awful return.

"It's clearly too dangerous to drive! I will put my hazards on, go around me!"

This request is, similarly to the last statement from the driver of the vehicle, entirely idiotic. Pipes completely block both
sides of the red vehicle before you, with not even inches to spare. Movement to either side is completely impossible.

The driver is not budging. And as the singular, lone Blue Moon infantry in this area, it is your duty to continue your patrol. No
matter the costs. But to your concern and horror, you remember which part of your patrol route you're in right now; the Field
of Javier. With all of those comm towers under Orange Star's control, there's no way that you'll be able to demolish this
obstacle in your way! It's completely immune to all damage!

... Unless.... That's it! You know just what to do. Grabbing your radio, you send a broadcast out to a local repeater (There
are hundreds to choose from on this map, after all) to call 14 of your friends to help you out. This is going to be a long haul.
Hopefully none of your buddies flake out on you...

BOSS: THE IMMOBILE APC
[===================================================================]

---
Teams: All except OS on A, OS on B.
COs: Only Javier allowed, for everyone.
No time limit (Obviously).
No capture limit.
No fog.
Random Weather.
All turn clock values cranked up as far as humanly possible, because of course.

All other settings do not matter since this is a completely pre-deployed map.
---

... Look, I have made a lot of intentionally-terrible maps in the past. But this one is uniquely diabolical, and I do not think that
the name is hyperbole. I am actually quite disappointed in myself for not thinking of it earlier.

This map is similar in concept to one of my previous creations; "The Divided House". Where the general idea was that any
one player could screw up everything for everyone else and prolong the game. But.... Here is the the thing I missed,
causing my previous creation to be imperfect.

In The Divided House, entropy worked for you instead of against you. What I mean by this is that whenever a player
inevitably gets inactivity kicked, they stop being an obstacle towards the goal. If one is stubborn and crazy enough, victory is
assured.

This is absolutely not the case here.

If even one singular player accidentally hits the delete button instead of the capture button, forgets to refuel their infantry, or
(As the far more likely option) gets inactivity kicked, the map is straight-up softlocked forever.

So, to put that into perspective. In order to win this map, you need to gather 14 other people who will be able to play 1,400
or so turns of this monotonous nonsense, without losing interest or screwing up. I genuinely think that, barring cheating with
alternate accounts or bots or whatever, this is the most difficult AWBW challenge ever put forth in a real-world, public game
scenario.

Good luck. You are going to need it; all those "Boss Battle" maps where BH starts with 999 Megatanks have nothing on this
challenge.
GRINCHER (03/07/2026 06:38am):
holy s*..
greyg-host (03/07/2026 11:10am):
Nice
lanthir_lamath (03/07/2026 02:35pm):
No mames cabron, te pasas de lanza ......jajajajaj no words in eglish for this
Thats Lewd (03/07/2026 04:14pm):
This doesn't work; the infantry will run out of fuel long before they finish their jobs.
greyg-host (03/08/2026 04:54am):
There's an apc?
The furthest com towers from the apc are about 30 tiles away, with 99 fuel it should be possible
Rutherford Gaming (03/08/2026 08:54pm):
If just one person drops out, the whole team loses instantly because there is no option to cross over. Not that there is any chance of a game getting completed on this anyway.
melly (03/12/2026 05:19am):
nice idea but the chances of the apc player leaving is arguably far higher since e canne do anything but press end turn e canne
win so thers nowt e can do even if a player leaves and the game would devolve into a staring match



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