Creator: starhal || First Published: 03/21/2026 || Players: 16 || Size: 50x50
Categories: Historical/Geographical
Rating: 0 in 0 ratings
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Comments:
starhal (03/21/2026 03:12pm):
A map based on a niche videogame Kenshi
Unfortunately, to fit on a 50x50 map, certain parts of the map had to be cut or compressed, and United Cities/Blue Moon got
it the worst :(

Factions:
- Orange Star: Cannibals. A race from the northern coast, closely related and nearly identical to humans, who breed rapidly
and feed on human flesh. They live in ruins and the only semblance of culture they have is painting their flesh and following
a single leader, called a Wizard. Also control the cultist village in the east
- Blue Moon: United Cities. Also called the third empire, it is a land of slavers, decadent nobles and samurai. Their central
territories have been lost to slave rebels, and so they became split into the heartland in the Great Desert of the north, and a
smaller area on the south coast.
- Green Earth: Independent communities of vagrants, fishers, and all sorts of survivors. Worth pointing out are the Crab
Raiders on the east coast, contrary to their name peaceful but respecting strength. They breed giant crabs and use their
shells as armor.
- Yellow Comet: The Holy Nation. The most fertile valley of the land is under control of a single man named Phoenix, each
succeeding one believed to be a reincarnation of their founder. Human supremacists, they enslave all other races and
exterminate machines as "agents of Narko", in accordance to the will of Okran, the lord of light, in celebration of whom they
hold a Prayer Day every seventh day. Recently, they reformed to treat women as agents of Narko as well.
- Black Hole: Skeleton survivors: Skeletons, living machines, are a small minority everywhere with an always dwindling
population, due to technology of their production having been lost. Every few hundred years they must reset their memory or
risk going mad, but the few that never remove their memory achieve unimaginable mastery in any skills they pursue. One
such skeleton is a master smith, the Armor King, hiding right at the doorstep of the Holy Nation capital. The largest surviving
community of skeletons is in a city in the middle of the Black Desert. In the southeast, a small tribe of humans believe
themselves to be skeletons and wear armor to emulate it.
- Red Fire: In the east, Reavers the largest nation created after the great slave revolts pushed United Cities out of the area,
but they use the equipment slavers left behind to catch others into slavery and force them to fight for them. This player also
controls the Red Sabres in the southwest swamps, and Shrieking Bandits - human tribe from the Shrieking Forest in the
north, who never stop shrieking at the top of their lungs.
- Brown Desert: This player controls the nomads and bandits of the world, including dust bandits in the central mountains
and rebel farmers of the Great Desert who oppose the slave-based economy of United Cities. Most crucially, this player
controls the Antislavers, instigators of the great slave revolt, and their leader - Tinfist, one of the three strongest skeletons
left alive, who teaches his disciples in the town of Spring unarmed martial arts.

Factions continued in the next comment
starhal (03/21/2026 03:52pm | Edited: 03/21/2026 03:59pm):

- Amber Blossom: Various factions of ninjas troughout the land. The strongest are Flotsdam ninjas to the north of the Holy
Nation, they are an offshoot of that empire who follow the same tenents but reject treatment of women as lesser and
seductive agents of darkness to be closely watched and controlled. They tolerate other races, but only out of necessity due
to weakness of their situation. Other ninja nations include: Desert ninjas in the east, Black Dragon ninjas to the south of the
Holy Nation, and Swamp Ninjas in the south of the great swamp.
- Jade Sun: Technology hunters. A faction dedicated to recording of lost history and reclamation of technology. Think of them
like the Brotherhood of Steel, minus the power armor and fanatical hoarding of whatever they discover. However, the
skeletons among their leaders have a secret agenda, to prevent the explorers and researchers they command from
uncovering the crimes of the Second Empire, which would near-certainly lead to humans collectively hunting all skeletons to
extinction.
- Purple Lightning: Shek Kingdom. Sheks are a race similiar to humans, but larger, stronger and with protective bone
growths on their body. Many live in other societies, but the Shek nation itself is a warrior society ruled by the strongest and
with each member obsessed with dying gloriously in combat, against either the Holy Nation or the Bugmaster, for the glory
of their god Kral. However, their current queen, Esata the Stone Golem, seeks to reform their society into a more isolationist,
less suicidal culture that may evolve and survive.
- Cobalt Ice: Kral's Chosen and Berserkers, offshoots of the Shek Nation that reject Esata's reforms. Their rebellion is only
half as effective as it should be, as most still seek honorable death. Some berserkers left their kingdom, estabilishing
colonies, the most effective of which far in the north beyond the Shrieking forest.
- Teal Galaxy: The Hives. Hivers are a race of androgynous, spindly, human-like creatures that usually live naked in
communal societies where no individuality or deviations are allowed. They are split into workers, soldiers, and princes with
the third group granted greater intellect and therefore most prone to developing individuality and leaving to live in United
Cities - or more likely to get enslaved by the Holy Nation. None of them have reproductive organs, instead a few queens
produce more of them.
- Acid Rain: Swampers. Various criminal syndicates, locked in rivalry over the Great Swamps, their business revolves mainly
around gambling, criminal enforcement, and hashish smuggling. Their capital is the city of Shark, in which each criminal
group has their secondary headquarters.
- White Nova: Fogmen and Southern Hive. In the west, among cliffs between which fog never subsides, live mad, white
hivers which hunt and cannibalise anyone they meet. Only a single city of Mongrel manages still to survive in these lands,
mostly cut off from the outside world due to constant state of siege. In the far south, meanwhile, live purple hivers which
have not gone mad, but are maneaters all the same, guarding the entrance to the Ashlands.
- Umber Wilds: Various wildlife of the continent. Recons represent wild dogs, tanks represent giant spiders and Skimmers,
medium tanks are raptors and gorillos, and finally neotanks are the terrifying Beakthings. The sole megatank represent the
Bugmaster, who commands hordes of giant spiders. Relax, enjoy death

- Noir Eclipse: The Second Empire. Cat Lon, the strongest skeleton alive and ruler of the Second Empire, was furious when
his rule was opposed not only by humans and Sheks and hivers, but even his fellow skeletons. He uncovered technology to
remove their heads, and command them as mindless machines, yet he still lost in the end and the remnants of his forces are
scattered troughout the continent, his rule reduced to Ashlands in the southeast. You may think of him as similiar to the Night
King, and as such I made his an endgame threat - the Second Empire will return only when one of the three major factions is
eliminated.
starhal (03/21/2026 03:57pm | Edited: 03/21/2026 04:23pm):
Rules
- Fog of war on, teams off, random or clear weather
- 500 funds per property
- Capture limit of 70%, because at that point the game is pretty much over anyway
- Banned units: Rockets, missiles, blackboats and anything more expensive than medium tanks



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