Creator: -Query- || First Published: 03/13/2026 || Players: 4 || Size: 50x50
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| Comments: |
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-Query- (03/13/2026 09:59pm | Edited: 03/14/2026 11:17am):
! Lab Infantry & Mechs ! a very experimental sort of map; part immigration, part boss battle & part time trial fighters crash after day 20, requiring the allies to travel to the southern area or take damage from black bombs this also releases PL's large predeployed army into the southern area; the battle there will depend on how well the allies prepared while on the northern island (building an army, gathering income, comtowers, etc.) TEAMS: all against PL CO BANS: ban global damage COs, Jess, Rachel, Eagle, Grit, Sensei, Hachi, and whoever else you want UNIT BANS: Infantry & Mechs must be LAB units. ban stealths, black bombs, and whatever else you want |
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Raedel (03/14/2026 12:10am | Edited: 03/14/2026 01:02am):
I would have said the winning move is not play north, but you're missing out on the northern benefits and purple could just keep their entire army behind. Always tried to cheese these death squads in any game, so I'm curious how a [good] team could neutralise them and win. - Actually Purple can't try to gun for a lab anyway, I'd put one in the middle of the south, or around the HQ, otherwise they'll lose most games. |
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-Query- (03/15/2026 04:39pm):
oh, and BM's player should be someone who can be trusted not to throw the game by moving their fighters. should have mentioned that... at least the new-player-throwing-the-game part is accurate to real Nightreign though |
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