Creator: Shikabane || First Published: 03/21/2026 || Players: 2 || Size: 18x18
Categories: B-Rank, Base Light, Fog of War, Live Play
Rating: 0 in 0 ratings
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Comments:
Shikabane (03/21/2026 10:11am):
Updated from V2 to make it less middle heavy, increased the contested properties and overall flow of the map via community
testing and feedback.
MontySigurdson (03/22/2026 07:08am | Edited: 03/22/2026 07:12am):
I would still say that this is kinda center-heavy since both the HQ and the towers are in that area and the more central properties are also the most easily contested ones since the opposing Missile spy makes it somewhat impractical to go for the corner properties.

Frontswitching has to be done mostly through a 1-tile-chokepoint which could also be a problem if that gets blocked by the opponent. It also limits movement options in general.

If the airports stay locked (which I could see happening), this is 2x 1bVS1b so it could also stall. At the same time, unlocking an airport and preventing the opponent from unlocking theirs seems a bit too powerful since getting Copters into the center is too easy - so if you unlock the airport and get a Copter, the opponent basically has to get 2AAs because the Copter has a way easier time with frontswitching while the AA would have to use the chokepoint.

I'm also unsure about the mountains, some of them make it kinda impractical for the opponent to push past a certain point due to the vision, though it is Base Light so keeping an Inf on a mountain for the vision is a steep cost to pay.



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