Creator: DrNasty || First Published: 03/30/2026 || Players: 2 || Size: 17x15
Categories: B-Rank, Base Light, Live Play, Standard
Rating: 8.00 in 1 rating
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Comments:
MontySigurdson (03/31/2026 02:38pm | Edited: 03/31/2026 02:39pm):
If you build a Rocket on the center base, you can lock the opposing center base within 2 turns. Admittedly you probably need to have 2-3 blocker units around to really make it work (at least if your opponent catches on to it) but it still seems a bit toxic, so I think a few minor terrain edits (at least to make the lock take 1 extra turn) certainly can't hurt.

The funding curve also could use slight adjustments imo since currently P1 can buy an extra Arty on day 5 (or baseskip for tank I guess, but the Arty likely is better) for ABABA vehicle order. Also the current funding curve allows P1 to play more aggressively in general because they will still get at least ABBA tanks even if they miss a cap early on - not sure if that gets fixed by adjusting the income curve alone because after the first tank, P1 will still be able to be more aggressive and get the ABBA tanks regardless.
Dr Notorious (03/31/2026 04:26pm):
Adjusted the terrain around middle bases and also changed funding curve by removing instant cap from mid base
MontySigurdson (04/01/2026 05:38pm | Edited: 04/01/2026 05:39pm):
2nd review: I think the map has slight FTA since you can only get the intended ABBA tank order as P2 if you don't cap forward properties that P1 can reach. If P2's cap gets interrupted or (what's more likely to happen) if P2 has to pay repairs, tank order becomes ABAB unless P2 baseskips. So basically P2 has to be defensive if they want the ABBA tanks while P1 does not have this restriction. If P1 is in a position to interrupt/force repairs, they should be able to do it without missing out on an early tank as far as I can see.
Dr Notorious (04/18/2026 10:06am):
Adjusted income curve and added pipe to map center and around airport
MontySigurdson (04/19/2026 08:35am | Edited: 04/19/2026 09:44am):
Untagged since P1 can build an Inf on the 15,01 base before P2 can cap it - I think that base is supposed to be neutral.
EDIT: Retagged after fix



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