Creator: Henri_Commander || First Published: 04/06/2026 || Players: 16 || Size: 49x41
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| Comments: |
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Henri_Commander (04/06/2026 07:59pm | Edited: 04/07/2026 02:15pm):
This map is a 8 vs 8 map. The way to setup this map between team A and team B is as follows: Team A: P1, P4, P6, P8, P10, P12, P14, P16 Team B: P2, P3, P5, P7, P9, P11, P13, P15 I know it's complicated, but it's made this way to balance out the order of who moves when. (Thanks to ssorgatem for the order adjustment) |
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Raedel (04/07/2026 02:29am):
The issue is this style is just WW1 with extra steps. No one's getting anywhere if the host has no day/capture limit, even then the entire conflict could just come down to 2 days of fighting over one city cap. |
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Zö (04/07/2026 03:50am):
Doesn’t team 1 have a massive advantage from going first? |
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ssorgatem (04/07/2026 04:47am):
Team A has a huge FTA. To be balanced, the teams should be: A: P1 P4 P6 P8 P10 P12 P14 P16 B: P2 P3 P5 P7 P9 P11 P13 P15 |
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Henri_Commander (04/07/2026 01:09pm | Edited: 04/07/2026 02:44pm):
Oh, alright, alright. I'll edit the player order in the top comment. Oh wait, I actually have to change the entire country setup. So... for everyone that was in the match I was making, sorry, I had to take it down to adjust the map. Ok, I have finished the adjustments, I hope everything goes well this time. |
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ViridisViperz (04/07/2026 11:01pm):
What's going on with this design dude? Fully landlocked ports? What's going on my guy? |
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Henri_Commander (04/08/2026 05:53am):
I just felt like having ports somewhere, I put them there for the possibility of building a battleship or a lander to boost movement if the player is creative. Or maybe even a blackboat for general resuply and recovering hp. |
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