Creator: NeotankGanymede2026 || First Published: 04/08/2026 || Players: 6 || Size: 50x50
Categories: None
Rating: 7.00 in 7 ratings
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Comments:
NeotankGanymede2026 (04/08/2026 07:31am | Edited: 04/14/2026 07:51am):
How NOT to make a map:
Oversized map: Check
Massive amounts of predeployed units: Check
A huge chokepoint: Check
Cheese (Aka piperunners): Check
Too many black bombs: Check
Ugly roads and pipes: Check
Huge clumps of neutral properties: Check
No cities: Check
Too many labs: Check
One country owning all comm towers: Check
Too many bases per side: Check
No forests or mountains: Check
Mostly plains: Check
A bad FTA counter that doesn’t really work: Check
One country having almost all their bases ghosted without infantry: Check
Piperunner only bases: Check
Random battleships: Check
Too many base locks Turn 1: Check
Random roads with nothing else: Check
A pointless fight over nothing in the top right middle: Check
Infantry spam: Check
One country with more bases and airports: Check
Asymmetrical: Check
Random Carriers: Check
Piperunners everywhere: Check
Useless bases: Check
Random reefs: Check
Too many pipes: Check
Lag: Check
People getting easily booted from running out of time: Check
Turn 1 Baselocks: Check
Raedel (04/09/2026 02:59am):
Ackhtually the "pointless fight" still creates charge.
I'm sure Red/Blue can win the rest of the map if they smash tanks together. Trust.

And getting booted is always a skill or crybaby issue.
NeotankGanymede2025 (04/09/2026 07:41am):
It is even worse on this map because of how many units you have to move
NeotankGanymede2025 (04/09/2026 10:27pm):
It is even worse on this map because of how many units you have to move
NeotankGanymede2025 (04/10/2026 06:57am | Edited: 04/10/2026 06:58am):
(Comment duplicate)
duck658 (04/11/2026 12:37am):
I remember a game on my Alamo map where the Mexican players complained that they had so many units to move they were at risk of losing via RSI.
typica21 (05/08/2026 12:21am):
taking note



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