Creator: NeotankGanymede2026 || First Published: 04/08/2026 || Players: 6 || Size: 50x50
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
NeotankGanymede2026 (04/08/2026 07:31am | Edited: 04/14/2026 07:51am):
How NOT to make a map: Oversized map: Check Massive amounts of predeployed units: Check A huge chokepoint: Check Cheese (Aka piperunners): Check Too many black bombs: Check Ugly roads and pipes: Check Huge clumps of neutral properties: Check No cities: Check Too many labs: Check One country owning all comm towers: Check Too many bases per side: Check No forests or mountains: Check Mostly plains: Check A bad FTA counter that doesn’t really work: Check One country having almost all their bases ghosted without infantry: Check Piperunner only bases: Check Random battleships: Check Too many base locks Turn 1: Check Random roads with nothing else: Check A pointless fight over nothing in the top right middle: Check Infantry spam: Check One country with more bases and airports: Check Asymmetrical: Check Random Carriers: Check Piperunners everywhere: Check Useless bases: Check Random reefs: Check Too many pipes: Check Lag: Check People getting easily booted from running out of time: Check Turn 1 Baselocks: Check |
|
Raedel (04/09/2026 02:59am):
Ackhtually the "pointless fight" still creates charge. I'm sure Red/Blue can win the rest of the map if they smash tanks together. Trust. And getting booted is always a skill or crybaby issue. |
|
NeotankGanymede2025 (04/09/2026 07:41am):
It is even worse on this map because of how many units you have to move |
|
NeotankGanymede2025 (04/09/2026 10:27pm):
It is even worse on this map because of how many units you have to move |
|
NeotankGanymede2025 (04/10/2026 06:57am | Edited: 04/10/2026 06:58am):
(Comment duplicate) |
|
duck658 (04/11/2026 12:37am):
I remember a game on my Alamo map where the Mexican players complained that they had so many units to move they were at risk of losing via RSI. |
|
typica21 (05/08/2026 12:21am):
taking note |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites