Creator: MontySigurdson || First Published: 04/18/2026 || Players: 2 || Size: 19x15
| Categories: A-Rank, Live Play, Mixed Base, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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NeotankGanymede2025 (05/05/2026 07:52am | Edited: 06/17/2026 07:19am):
If Javier was allowed on this map, it would be ridiculous |
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Angie Conagher (06/12/2026 10:36pm):
If there are more than 2 com towers, Javier would be labeled as T0. The thing I am looking at is how much Sturm would love this map with having 110/120 and free movement across all of those forest tiles on such a small map. |
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Auren Nova (06/22/2026 07:57pm):
Would love to see a Main Sturm vs a Main Javier on this map |
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hidd3n (06/27/2026 04:18pm):
I do think it's a bit ridiculous that an artillery investment is not just 2 hits on a cruiser, but a 3rd hit on a pipe seam. In order to bring the airport online, you're forced to give your opponent 18k in power charge, which your opponent can choose to not do, and then you have to hit a 3rd time. Other than that, I thought the map was fun. |
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MontySigurdson (08/03/2026 11:05am | Edited: 08/05/2026 01:50pm):
Reworked this to make Arties (and centralized Copters) less OP hopefully. As part of the changes, the harbor base is now Inf-only, but gets a Lander. |
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HeatBombastic (08/20/2026 08:25pm):
Loved how dynamic this map is. Mechs are good, Bombers are incentivized in a way to break the pipe immediately after the cruiser falls, and with the terrain bombers are almost a win con if your opponent has not invested in an arty to kill the cruiser already. Very difficult to respond with a fighter if you aren't thinking ahead and anticipating a bomber. I like the battleship utility for the titular tower tussle on the sides. |
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MontySigurdson (09/01/2026 04:15pm | Edited: 09/01/2026 04:48pm):
Reworked terrain around the harbor base slightly to remove the Lander noobtrap (previously it was kinda easy to accidentally park the Lander on the uncapped harbor when autopiloting, messing up your funding curve). Now there's a shoal that's clearly preferable as a unit loading spot. Had to nerf BShip a little to make these edits (it can't lock the tower anymore - instead it can now lock two cities it couldn't before if you move it next to the base), but sacrifices have to be made for better accessibility. |
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