Creator: Bleggaman || First Published: 05/10/2026 || Players: 2 || Size: 27x17
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| Comments: |
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Rutherford Gaming (04/28/2026 05:53pm):
Looks good. Although having a property in the dead center of the map is a little sus usually and leads to potential FTA. |
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Bleggaman (05/10/2026 05:33pm | Edited: 05/10/2026 05:33pm):
That's a good call - I might change that in a new iteration if it seems to be an issue. Trying to make as many interesting trade offs as possible. The map is getting closer & better tho! This iteration creates a cool trade off between a better capture phase + less secure HQ vs a later airport + secure HQ. Artillery is guaranteed to break pipeseem by day 5, giving you your airport day 7 and copter day 8. Black boat extends your infantry to get multiple early properties on your weak side, and it can help re-inforce your strong side with extra healing. Since the middle is kinda sparse, going for the center property is a trade off against defending the more contestable properties on the sides. Plus, HQ can be rushed easily Comm tower swaps from weak side to strong side ownership. |
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MontySigurdson (05/10/2026 06:07pm | Edited: 05/10/2026 06:10pm):
Yeah, the center property is an issue, especially since it has (almost) no other properties / property chains around it to kinda distract from it. I'd just remove it and replace it with mirrored properties. The map is also very spacious horizontally so frontshifting might not be very feasible as well? |
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Bleggaman (05/18/2026 05:48pm):
Created a v7.5 to address this feedback: https://awbw.amarriner.com/prevmaps.php?maps_id=184800 |
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