Creator: Doggymacsac || First Published: 05/02/2026 || Players: 2 || Size: 25x15
Categories: B-Rank, Live Play, Standard
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
DrNasty (04/22/2026 05:04pm):
My oh my
MontySigurdson (05/03/2026 04:19pm):
Due to the way the 21,13 base is delayed and the 17,11 one is a lot better for building Infantry, both players can only really open with vehicles from the HQ base or keep building Infs - so on first examination it looks like early building options are a bit limited. If both players keep building Infs until they get their strong side base (which might maybe even be preferable), tank order will be changed as well.
Doggymacsac (05/03/2026 08:16pm):
Moved the neutral bases one tile so they are capped one turn faster.
MontySigurdson (05/09/2026 08:46pm):
2nd review: If both players go for the center properties quickly, P2 has the option of interrupting the 11,06 cap or attacking P1's Inf after it finishes capping. This turns tank order from BAAB into BABA unless P1 baseskips. So there's a bit of STA here in certain scenarios.

It also is a bit dubious to me if there are enough contested/contestable properties early on since the airport can cover a bunch of cities. A lot of the contested properties are also closer to one of the players and easy to hold with city-sitting early on due to the surrounding low-def terrain.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.