Creator: Dr Notorious || First Published: 04/27/2026 || Players: 2 || Size: 22x17
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| Comments: |
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MontySigurdson (05/02/2026 07:12pm):
I think the 20,11 base is a bit too vulnerable (to Arty/tank sieges for example) which is a problem because it has an HQ right next to it. So if that base falls, the HQ is next. |
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Dr Notorious (05/03/2026 01:53am):
The 20,11 base has been moved south and the hq next to is moved next to the airport |
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MontySigurdson (05/03/2026 05:10pm):
As far as I can see, the 18,02 base doesn't have any strengths besides being the best one to potentially build that one Arty for unlocking the airport. So my suggestion would be to adjust one/several of the following slightly: 1. that base's position, 2. its surrounding terrain, 3. the surrounding terrain around the bases that are better. The aim should be for that base to get vehicles and/or Infantry that can do something that Infs/vehicles from the other bases can't do (reaching certain contested properties faster for example). You could also make one of the BBoats usable for that base specifically so that it gets to do some transport shenanigans, though making these not too strong might be too much of an issue. Removing that base and turning this into a 6b map is also a possibility - though that would require a lot of rearranging with uncertain outcome so it's probably not feasible. As for other balance stuff, this is just very minor but I think the center base could be given one more safe cap since right now it only has 2 while each other base has more (at least 3 or so). Maybe another city at 15,08 could do the trick if it doesn't cause issues. So overall, some more slight changes and this should be pretty interesting hopefully. |
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Dr Notorious (05/03/2026 05:20pm):
Swapped a mountain at 16,2 for a forest slightly rearranged the cities around that area and added the suggested city as well as some shoals so the B boat can be used if desired |
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